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[r1100] by utunnels

Move some code from function spawn into function ent_default_init. An entity will be initialized automatically when spawn is called.

2007-12-03 19:53:32 Tree
[r1099] by SumolX

loadingbg is used for when loading models.
loadingbg2 is used for when we load the levels.

2007-12-03 18:55:47 Tree
[r1098] by SumolX

We now only update roughly every 10% of progress.
This will help us load faster than before as less updates are made to the screen. Probably won't notice the difference but this also fixes the main logo.gif at startup.
Also Added loadingbg to load_level()

2007-12-03 18:53:35 Tree
[r1097] by utunnels

Disable get animation when npc/enemies try to pick up an item with subtype touch.

2007-12-03 16:53:46 Tree
[r1096] by utunnels

Fix common_try_jump.

else xdir = self->x - rmax;

should be:

else xdir = self->x - rmin;

2007-12-03 12:00:58 Tree
[r1095] by utunnels

Fix defense_factors and offense_factors in structure entity.

2007-12-03 11:05:40 Tree
[r1094] by utunnels

Fix defense_factors and offense_factors in structure entity.

2007-12-03 11:00:21 Tree
[r1093] by utunnels

More strict checking in video_copy_screen.

else if(bscreen2->w==src->width && bscreen2->h==src->height)

2007-12-03 10:09:21 Tree
[r1092] by utunnels

Fix a crashing bug.
else if(bscreen2->w || bscreen2->h)
This line checks whether the surface is ready.

2007-12-03 08:56:04 Tree
[r1091] by utunnels

Fix palette glitch when scale video is changed.
Fix a block-in-pain bug.

2007-12-03 08:24:24 Tree
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