| Commit | Date | |
|---|---|---|
| 2007-11-26 17:09:17 | Tree | |
|
[r1066]
by
kbandressen
lifespan converted to a float variable to allow more precise lifespans new variables added to get/changeentityproperty: invinctime |
2007-11-26 07:47:54 | Tree |
| 2007-11-25 21:55:47 | Tree | |
| 2007-11-21 15:15:53 | Tree | |
|
[r1063]
by
SumolX
By fixing playshotno I have also added the capability to have more than one projectile per model. Have a nice day...:) |
2007-11-21 04:42:24 | Tree |
| 2007-11-20 22:45:51 | Tree | |
|
[r1061]
by
SumolX
previously widescreen shifting was confusing. But now it should make alot more sense. |
2007-11-20 21:43:39 | Tree |
|
[r1060]
by
SumolX
facing has been reverted back to its prior state. manual was updated as well to reflect this. |
2007-11-20 19:28:23 | Tree |
| 2007-11-20 17:27:18 | Tree | |
|
[r1058]
by
SumolX
I didn't like previous implementation of drawloadingstat() New one is much better. |
2007-11-20 17:06:32 | Tree |