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Commit Date  
[r1047] by SumolX

LICENSE Update

2007-11-16 22:33:18 Tree
[r1046] by SumolX

LICENSE Update

2007-11-16 22:32:44 Tree
[r1045] by SumolX

TV Out is 99% Complete and the picture looks great!

2007-11-16 07:21:32 Tree
[r1044] by kbandressen

Removed the spawn#.c I just added because it's outdated already, lol. Also I moved the levelscript code back where it was.

2007-11-15 20:24:44 Tree
[r1043] by kbandressen

New script files:

join#.c - runs when player # joins in
respawn#.c - runs when player # respawns

levelscripts now run before players are spawned so flags can be set for spawn scripts

vault animation now works again

2007-11-15 10:10:18 Tree
[r1042] by SumolX

Getting closer to having a TV-Out working properly.

2007-11-15 07:21:03 Tree
[r1041] by SumolX

Streamlining blitting and scaling process.

2007-11-14 22:57:57 Tree
[r1040] by SumolX

Major Re-Organization in hopes to make code portable to other platforms such as new menu system and networking libraries.

2007-11-14 16:38:51 Tree
[r1039] by SumolX

Menu is now done! What we need now is progress bars for OpenBOR loading files.

2007-11-13 22:51:44 Tree
[r1038] by SumolX

Since psp graphics library runs differently, The additional code for video_clearscreen() no longer needs to perform a double flip. Meaning all the other platforms need the change as well to remove (int flip) from video_clearscreen function as it was not used outside of PSP.

2007-11-13 21:43:04 Tree
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