| Commit | Date | |
|---|---|---|
| 2007-11-16 22:32:44 | Tree | |
| 2007-11-16 07:21:32 | Tree | |
|
[r1044]
by
kbandressen
Removed the spawn#.c I just added because it's outdated already, lol. Also I moved the levelscript code back where it was. |
2007-11-15 20:24:44 | Tree |
|
[r1043]
by
kbandressen
New script files: join#.c - runs when player # joins in levelscripts now run before players are spawned so flags can be set for spawn scripts vault animation now works again |
2007-11-15 10:10:18 | Tree |
| 2007-11-15 07:21:03 | Tree | |
| 2007-11-14 22:57:57 | Tree | |
|
[r1040]
by
SumolX
Major Re-Organization in hopes to make code portable to other platforms such as new menu system and networking libraries. |
2007-11-14 16:38:51 | Tree |
| 2007-11-13 22:51:44 | Tree | |
|
[r1038]
by
SumolX
Since psp graphics library runs differently, The additional code for video_clearscreen() no longer needs to perform a double flip. Meaning all the other platforms need the change as well to remove (int flip) from video_clearscreen function as it was not used outside of PSP. |
2007-11-13 21:43:04 | Tree |
| 2007-11-13 21:34:38 | Tree |