| Commit | Date | |
|---|---|---|
| 2007-11-14 22:57:57 | Tree | |
|
[r1040]
by
SumolX
Major Re-Organization in hopes to make code portable to other platforms such as new menu system and networking libraries. |
2007-11-14 16:38:51 | Tree |
| 2007-11-13 22:51:44 | Tree | |
|
[r1038]
by
SumolX
Since psp graphics library runs differently, The additional code for video_clearscreen() no longer needs to perform a double flip. Meaning all the other platforms need the change as well to remove (int flip) from video_clearscreen function as it was not used outside of PSP. |
2007-11-13 21:43:04 | Tree |
| 2007-11-13 21:34:38 | Tree | |
|
[r1036]
by
SumolX
Menu Tearing mostly fixed as we now create a list of preview images per directory. However, initilizing and entering the game requires a few more tweaks. |
2007-11-13 20:25:10 | Tree |
| 2007-11-13 18:04:07 | Tree | |
| 2007-11-13 15:21:16 | Tree | |
|
[r1033]
by
kbandressen
New script files: spawn#.c - runs when player # is spawned "speed" added to getentityproperty |
2007-11-13 10:40:42 | Tree |
| 2007-11-13 07:28:28 | Tree |