| Commit | Date | |
|---|---|---|
|
[r1008]
by
SumolX
Script System now supports Projectile spawning. Knife and Bomb spawns are currently supported. |
2007-09-25 16:50:52 | Tree |
| 2007-09-24 19:27:25 | Tree | |
|
[r1006]
by
SumolX
Openbor is now compiled as a usermode app that can access wifi libraries. However.... seems to have a fps impact...... need to investigate some more..... |
2007-09-24 16:04:52 | Tree |
|
[r1005]
by
kbandressen
Added grabbackward and grabbackward2, made it so players will use default grabattacks if they don't have throws. |
2007-09-13 19:15:27 | Tree |
|
[r1004]
by
SumolX
throwb is unnecessary to determine when to subtract ammo due to we will subtract ammo once the frame is played automatically. |
2007-09-05 15:20:48 | Tree |
|
[r1003]
by
SumolX
Proper Fix for knife/Arrow movement as well as bomb movement. I didn't take into account models being spawned from other models! Now it does! |
2007-09-03 15:51:32 | Tree |
|
[r1002]
by
kbandressen
rewrote changeplayerproperty() so it actually works, added 'opponent' to list of variables that changeentityproperty() can change |
2007-09-01 11:37:25 | Tree |
| 2007-09-01 00:20:59 | Tree | |
| 2007-08-31 19:44:17 | Tree | |
| 2007-08-31 14:42:35 | Tree |