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From: <ma...@us...> - 2012-03-05 17:33:25
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Revision: 723
http://openautomation.svn.sourceforge.net/openautomation/?rev=723&view=rev
Author: mayerch
Date: 2012-03-05 17:33:16 +0000 (Mon, 05 Mar 2012)
Log Message:
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Add missing floorplan_demo.xml - it's very simple to aid debugging. Showing off wasn't a design aim...
Added Paths:
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CometVisu/trunk/visu/floorplan_demo.xml
Added: CometVisu/trunk/visu/floorplan_demo.xml
===================================================================
--- CometVisu/trunk/visu/floorplan_demo.xml (rev 0)
+++ CometVisu/trunk/visu/floorplan_demo.xml 2012-03-05 17:33:16 UTC (rev 723)
@@ -0,0 +1,94 @@
+<?xml version="1.0" encoding="UTF-8"?>
+ <building name="MyBuilding" orientation="45">
+ <floor name="Underground" height="2.44">
+ <nodes>
+ <node id="1" x="0.0" y="0.0" />
+ <node id="2" x="5.0" y="0.0" />
+ <node id="3" x="10.0" y="0.0" />
+ <node id="4" x="10.0" y="10.0" />
+ <node id="5" x="5.0" y="10.0" />
+ <node id="6" x="0.0" y="10.0" />
+ </nodes>
+ <walls>
+ <wall start="1" end="2" thickness=".24" texture="wall" />
+ <wall start="2" end="3" thickness=".24" >
+ <hole id="window01" distance="0.5" width="0.88" paparet="0.6" lintel="0.5" />
+ <hole id="window11" distance="2.5" width="0.88" paparet="0.6" lintel="0.5" />
+ </wall>
+ <wall start="3" end="4" thickness=".24" >
+ <hole id="window02" distance="0.5" width="0.88" paparet="1.6" lintel="0.0" />
+ </wall>
+ <wall start="4" end="5" thickness=".24" />
+ <wall start="5" end="6" thickness=".24" />
+ <wall start="6" end="1" thickness=".24" texture="wall" />
+ <wall start="2" end="5" thickness=".24" >
+ <hole id="door02" distance="0.5" width="0.88" paparet="0.0" lintel="0.2" />
+ </wall>
+ </walls>
+ <rooms>
+ <room name="Room1">
+ <zone name="all" onclick="alert('Bad')">
+ <corner nodeid="1" />
+ <corner nodeid="2" />
+ <corner nodeid="5" />
+ <corner nodeid="6" />
+ </zone>
+ </room>
+ <room name="Room2">
+ <zone name="all" onclick="alert('Kind')">
+ <corner nodeid="2" />
+ <corner nodeid="3" />
+ <corner nodeid="4" />
+ <corner nodeid="5" />
+ </zone>
+ </room>
+ </rooms>
+ </floor>
+ <floor name="Ground" height="2.44">
+ <nodes>
+ <node id="100" x="0" y="0" />
+ <node id="101" x="0" y="5" />
+ <node id="102" x="0" y="10" />
+ <node id="103" x="10" y="10" />
+ <node id="104" x="10" y="5" />
+ <node id="105" x="10" y="0" />
+ </nodes>
+ <walls>
+ <wall start="100" end="101" thickness=".24" texture="wall" >
+ <hole id="window100" distance="0.3" width="1.385" paparet="1.13" lintel="0.3" />
+ </wall>
+ <wall start="101" end="102" thickness=".24" texture="wall" >
+ <hole id="window101" distance="0.05" width="0.76" paparet="1.13" lintel="0.3" />
+ </wall>
+ <wall start="102" end="103" thickness=".24" >
+ <hole id="window102" distance="0.7" width="2.01" paparet="0.485" lintel="0.3" />
+ </wall>
+ <wall start="103" end="104" thickness=".24" >
+ <hole id="door100" distance="4.37" width="1.01" paparet="0.0" lintel="0.3" />
+ </wall>
+ <wall start="104" end="105" thickness=".24" >
+ <hole id="window104" distance="0.5" width="1.26" paparet="0.6" lintel="0.3" />
+ </wall>
+ <wall start="105" end="100" thickness=".24" >
+ <hole id="door101" distance="0.05" width="1.01" paparet="0.0" lintel="0.3" />
+ </wall>
+ <wall start="101" end="104" thickness=".24" >
+ <hole id="door102" distance="0.37" width="2.25" paparet="0.0" lintel="0.3" />
+ </wall>
+ </walls>
+ <rooms>
+ <room name="Bad EG">
+ <zone name="all" onclick="alert('Bad EG')">
+ <corner nodeid="100" />
+ <corner nodeid="101" />
+ <corner nodeid="104" />
+ <corner nodeid="105" />
+ </zone>
+ </room>
+ </rooms>
+ </floor>
+ <textures>
+ <texture id="wall" src="./textures/Wand.jpg" width="1" height="1" />
+ <texture id="ground" src="./textures/BodenGrau_1_3.jpg" width="1" height="1" />
+ </textures>
+ </building>
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