[Open64-devel] GPU Compiler Engineer - PathScale (location remote)
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From: C. B. <cbe...@pa...> - 2010-03-30 17:02:51
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PathScale is known for delivering one of the HPC industries highest performance AMD64 compilers. Current and future market trends however demand the compiler and software stack to deliver higher levels of efficiency and automatic parallelism. We are seeking both junior and senior engineers who are interested to tackle some of the industries most challenging problems and help drive a very aggressive roadmap that spans multiple vertical markets. At PathScale you will need to constantly innovate, research and drive real results that have the widest impact and not just tune for benchmarks. We have multiple positions open in the following areas: * Nvidia Fermi - direct isa codegen/optimizations * ARM/MIPS - codegen/optimizations (specifically code size reductions) * Intel64 - optimizations * Fortran front-end (F2003, CAF, HMPP) * GCC/Clang C++ front-end * Shader languages (GLSL, Sony OSL, RSL) * Performance analysis tools using Intel PEBS or AMD IBS * Dwarf3 support - debugger and compiler Must * Passionate about driving innovation * Able to research and solve problems independently * Very strong C/C++ experience and expertise * Experience and background in compilers Bonus * Experience and interest in open source software and standards * Experience working at the assembly level * Experience in the gaming or hpc industry Contact : cbe...@pa... |