From: Peter M. <mit...@gm...> - 2019-11-22 14:48:13
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Hi Mark & others, I'm wondering if there is a hook for implementing continuous edge checking in the control based planners. Specifically, I want to validate a (x, u, x') tuple. A motion validator only validates (x, x') and state validity is of course just (x). At the moment, I am implementing this by setting the state to be infinity inside my propagate function, and using a state validity checker to check that result. I feel a much cleaner method would be to make propagate return bool instead of void, and then propagateWhileValid would check that in addition to a stateValidity checker. Is there a better way to do it? Thank you, -Peter Mitrano |