[ogs-changes] dist/c++/ogs/cclasses Barbarian.h,1.1,1.2 Bard.h,1.1,1.2 Cleric.h,1.1,1.2 Druid.h,1.1,
Status: Alpha
Brought to you by:
elemings
Update of /cvsroot/ogs/dist/c++/ogs/cclasses
In directory sc8-pr-cvs1:/tmp/cvs-serv9450/c++/ogs/cclasses
Modified Files:
Barbarian.h Bard.h Cleric.h Druid.h Fighter.h Monk.h Paladin.h
Ranger.h Rogue.h Sorcerer.h Wizard.h
Log Message:
See ChangeLog files (Apr 3-4) for details.
Index: Barbarian.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Barbarian.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Barbarian.h 23 Mar 2003 22:14:36 -0000 1.1
--- Barbarian.h 4 Apr 2003 20:22:41 -0000 1.2
***************
*** 74,78 ****
/**
! * Determine the hit die for barbarians.
*
* @return Die::d12.
--- 74,89 ----
/**
! * Create a new Barbarian cclass.
! *
! * @param xpLevel Experience level of barbarian.
! */
! inline Barbarian::Barbarian (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Barbarians use d12 for their
! * hit die.
*
* @return Die::d12.
***************
*** 83,87 ****
/**
! * Determine the skill points per experience level for barbarians.
*
* @return 4 skill points.
--- 94,99 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Barbarians gain 4 skill points for each experience level.
*
* @return 4 skill points.
***************
*** 92,96 ****
/**
! * Determine the value of base attack bonus for barbarians.
*
* @return Value of base attack bonus.
--- 104,109 ----
/**
! * Determine the value of base attack bonus for this cclass. Barbarians
! * use the strong advancement rate for base attack bonuses.
*
* @return Value of base attack bonus.
***************
*** 101,105 ****
/**
! * Determine the value of base Fortitude save bonus for barbarians.
*
* @return Value of base Fortitude save bonus.
--- 114,120 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Barbarians use the strong advancement rate for base Fortitude save
! * bonuases.
*
* @return Value of base Fortitude save bonus.
Index: Bard.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Bard.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Bard.h 23 Mar 2003 22:14:36 -0000 1.1
--- Bard.h 4 Apr 2003 20:22:41 -0000 1.2
***************
*** 80,84 ****
/**
! * Determine the hit die for bards.
*
* @return Die::d6.
--- 80,95 ----
/**
! * Create a new Bard cclass.
! *
! * @param xpLevel Experience level of bard.
! */
! inline Bard::Bard (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Bards use d6 for their hit
! * die.
*
* @return Die::d6.
***************
*** 89,93 ****
/**
! * Determine the skill points per experience level for bards.
*
* @return 4 skill points.
--- 100,105 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Bards gain 4 skill points for each experience level.
*
* @return 4 skill points.
***************
*** 97,102 ****
}
/**
! * Determine the value of base Reflex save bonus for bards.
*
* @return Value of base Reflex save bonus.
--- 109,116 ----
}
+
/**
! * Determine the value of base Reflex save bonus for this cclass. Bards
! * use the strong advancement rate for base Reflex save bonuses.
*
* @return Value of base Reflex save bonus.
***************
*** 107,111 ****
/**
! * Determine the value of base Will save bonus for bards.
*
* @return Value of base Will save bonus.
--- 121,126 ----
/**
! * Determine the value of base Will save bonus for this cclass. Bards
! * use the strong advancement rate for base Will save bonuses.
*
* @return Value of base Will save bonus.
***************
*** 113,116 ****
--- 128,149 ----
inline Modifier::Value Bard::getBaseWillSaveValue () const {
return (Saves::getStrongBonus (getLevel ()));
+ }
+
+ /**
+ * Determine the number of spells that this bard can cast per day.
+ *
+ * @return Number of spells at each spell leve.
+ */
+ inline Bard::SpellCounts Bard::getSpellsPerDay () const {
+ return (SpellCounts ()); // TODO: Implement.
+ }
+
+ /**
+ * Determine the number of spells knonwn by this bard.
+ *
+ * @return Number of spells at each spell level.
+ */
+ inline Bard::SpellCounts Bard::getSpellsKnown () const {
+ return (SpellCounts ()); // TODO: Implement.
}
Index: Cleric.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Cleric.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Cleric.h 23 Mar 2003 22:14:36 -0000 1.1
--- Cleric.h 4 Apr 2003 20:22:41 -0000 1.2
***************
*** 79,83 ****
/**
! * Determine the hit die for clerics.
*
* @return Die::d8.
--- 79,94 ----
/**
! * Create a new Cleric cclass.
! *
! * @param xpLevel Experience level of cleric.
! */
! inline Cleric::Cleric (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Clerics use d8 for their hit
! * die.
*
* @return Die::d8.
***************
*** 88,92 ****
/**
! * Determine the skill points per experience level for clerics.
*
* @return 2 skill points.
--- 99,104 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Clerics gain 2 skill points for each experience level.
*
* @return 2 skill points.
***************
*** 97,101 ****
/**
! * Determine the value of base Fortitude save bonus for clerics.
*
* @return Value of base Fortitude save bonus.
--- 109,114 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Clerics use the strong advancement rate for base Fortitude save
*
* @return Value of base Fortitude save bonus.
***************
*** 106,110 ****
/**
! * Determine the value of base Will save bonus for clerics.
*
* @return Value of base Will save bonus.
--- 119,124 ----
/**
! * Determine the value of base Will save bonus for this cclass. Clerics
! * use the strong advancment rate for base Will save bonuses.
*
* @return Value of base Will save bonus.
***************
*** 112,115 ****
--- 126,138 ----
inline Modifier::Value Cleric::getBaseWillSaveValue () const {
return (Saves::getStrongBonus (getLevel ()));
+ }
+
+ /**
+ * Determine the number of spells that this cleric can cast per day.
+ *
+ * @return Number of spells at each spell leve.
+ */
+ inline Cleric::SpellCounts Cleric::getSpellsPerDay () const {
+ return (SpellCounts ()); // TODO: Implement.
}
Index: Druid.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Druid.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Druid.h 23 Mar 2003 22:14:36 -0000 1.1
--- Druid.h 4 Apr 2003 20:22:41 -0000 1.2
***************
*** 47,51 ****
* near large cities. They are most often found in remote and isolated
* wilderness areas. Their intimate knowledge of the natural world is
! * their source of power. Like clerics, druids are also spell casters
* of diving magic and Wisdom is their primary spell casting ability.
* In addition to spells, druids gain many special features as they
--- 47,51 ----
* near large cities. They are most often found in remote and isolated
* wilderness areas. Their intimate knowledge of the natural world is
! * their source of power. Like druids, druids are also spell casters
* of diving magic and Wisdom is their primary spell casting ability.
* In addition to spells, druids gain many special features as they
***************
*** 81,85 ****
/**
! * Determine the hit die for druids.
*
* @return Die::d8.
--- 81,96 ----
/**
! * Create a new Druid cclass.
! *
! * @param xpLevel Experience level of druid.
! */
! inline Druid::Druid (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Druids use d8 for their hit
! * die.
*
* @return Die::d8.
***************
*** 90,94 ****
/**
! * Determine the skill points per experience level for druids.
*
* @return 4 skill points.
--- 101,106 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Druids gain 4 skill points for each experience level.
*
* @return 4 skill points.
***************
*** 99,103 ****
/**
! * Determine the value of base Fortitude save bonus for druids.
*
* @return Value of base Fortitude save bonus.
--- 111,117 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Druids use the strong advancement rate for base Fortitude save
! * bonuses.
*
* @return Value of base Fortitude save bonus.
***************
*** 108,112 ****
/**
! * Determine the value of base Will save bonus for druids.
*
* @return Value of base Will save bonus.
--- 122,127 ----
/**
! * Determine the value of base Will save bonus for this cclass. Druids
! * use the strong advancement rate for base Will save bonuses.
*
* @return Value of base Will save bonus.
***************
*** 114,117 ****
--- 129,141 ----
inline Modifier::Value Druid::getBaseWillSaveValue () const {
return (Saves::getStrongBonus (getLevel ()));
+ }
+
+ /**
+ * Determine the number of spells that this druid can cast per day.
+ *
+ * @return Number of spells at each spell leve.
+ */
+ inline Druid::SpellCounts Druid::getSpellsPerDay () const {
+ return (SpellCounts ()); // TODO: Implement.
}
Index: Fighter.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Fighter.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -C2 -d -r1.6 -r1.7
*** Fighter.h 23 Mar 2003 22:14:36 -0000 1.6
--- Fighter.h 4 Apr 2003 20:22:41 -0000 1.7
***************
*** 27,30 ****
--- 27,33 ----
# include <ogs/core/CClass.h>
+ # include <ogs/core/Die.h>
+ # include <ogs/core/Experience.h>
+ # include <ogs/core/Skill.h>
# include <ogs/cclasses/Namespace.h>
***************
*** 63,67 ****
* Create a new Fighter cclass.
*
! * @param xpLevel Experience level of fighter (default 1).
*/
inline Fighter::Fighter (ogs::core::Experience::Level xpLevel):
--- 66,70 ----
* Create a new Fighter cclass.
*
! * @param xpLevel Experience level of fighter.
*/
inline Fighter::Fighter (ogs::core::Experience::Level xpLevel):
***************
*** 71,75 ****
/**
! * Determine the hit die for fighters.
*
* @return Die::d10.
--- 74,79 ----
/**
! * Determine the hit die for this cclass. Fighters use d10 for their
! * hit die.
*
* @return Die::d10.
***************
*** 81,85 ****
/**
! * Determine the skill points per experience level for fighters.
*
* @return 2 skill points.
--- 85,90 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Fighters gain 2 skill poitns for each experience level.
*
* @return 2 skill points.
***************
*** 91,95 ****
/**
! * Determine the value of base attack bonus for fighters.
*
* @return Value of base attack bonus.
--- 96,101 ----
/**
! * Determine the value of base attack bonus for this cclass. Fighters
! * use the strong advancement rate for base attack bonuses.
*
* @return Value of base attack bonus.
***************
*** 101,105 ****
/**
! * Determine the value of base Fortitude save bonus for fighters.
*
* @return Value of base Fortitude save bonus.
--- 107,113 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Fighters use the strong advancement rate for base Fortitude save
! * bonuses.
*
* @return Value of base Fortitude save bonus.
Index: Monk.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Monk.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Monk.h 23 Mar 2003 22:14:36 -0000 1.1
--- Monk.h 4 Apr 2003 20:22:42 -0000 1.2
***************
*** 77,81 ****
/**
! * Determine the hit die for monks.
*
* @return Die::d8.
--- 77,92 ----
/**
! * Create a new Monk cclass.
! *
! * @param xpLevel Experience level of monk.
! */
! inline Monk::Monk (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Monks use d8 for their hit
! * die.
*
* @return Die::d8.
***************
*** 86,90 ****
/**
! * Determine the skill points per experience level for monks.
*
* @return 4 skill points.
--- 97,102 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Monks gain 4 skill points for each experience level.
*
* @return 4 skill points.
***************
*** 95,99 ****
/**
! * Determine the value of base Fortitude save bonus for monks.
*
* @return Value of base Fortitude save bonus.
--- 107,113 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Monks use the strong advancement rate for base Fortitude save
! * bonuses.
*
* @return Value of base Fortitude save bonus.
***************
*** 104,108 ****
/**
! * Determine the value of base Reflex save bonus for monks.
*
* @return Value of base Reflex save bonus.
--- 118,123 ----
/**
! * Determine the value of base Reflex save bonus for this cclass. Monks
! * use the strong advancement rate for base Reflex save bonuses.
*
* @return Value of base Reflex save bonus.
***************
*** 113,117 ****
/**
! * Determine the value of base Will save bonus for monks.
*
* @return Value of base Will save bonus.
--- 128,133 ----
/**
! * Determine the value of base Will save bonus for this cclass. Monks
! * use the strong advancement rate for base Will save bonuses.
*
* @return Value of base Will save bonus.
Index: Paladin.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Paladin.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Paladin.h 23 Mar 2003 22:14:36 -0000 1.1
--- Paladin.h 4 Apr 2003 20:22:42 -0000 1.2
***************
*** 86,90 ****
/**
! * Determine the hit die for paladins.
*
* @return Die::d10.
--- 86,91 ----
/**
! * Determine the hit die for this cclass. Paladins use d10 for their
! * hit die.
*
* @return Die::d10.
***************
*** 95,99 ****
/**
! * Determine the skill points per experience level for paladins.
*
* @return 2 skill points.
--- 96,101 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Paladins gain 2 skill points for each experience level.
*
* @return 2 skill points.
***************
*** 104,108 ****
/**
! * Determine the value of base attack bonus for paladins.
*
* @return Value of base attack bonus.
--- 106,111 ----
/**
! * Determine the value of base attack bonus for this cclass. Paladins
! * use the strong advancement rate for base attack bonuses.
*
* @return Value of base attack bonus.
***************
*** 113,117 ****
/**
! * Determine the value of base Fortitude save bonus for paladins.
*
* @return Value of base Fortitude save bonus.
--- 116,122 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Paladins use the strong advancement rate for base Fortitude save
! * bonuses.
*
* @return Value of base Fortitude save bonus.
Index: Ranger.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Ranger.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Ranger.h 23 Mar 2003 22:14:36 -0000 1.1
--- Ranger.h 4 Apr 2003 20:22:42 -0000 1.2
***************
*** 82,86 ****
/**
! * Determine the hit die for rangers.
*
* @return Die::d10.
--- 82,97 ----
/**
! * Create a new Ranger cclass.
! *
! * @param xpLevel Experience level of ranger.
! */
! inline Ranger::Ranger (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Rangers use d10 for their hit
! * die.
*
* @return Die::d10.
***************
*** 91,95 ****
/**
! * Determine the skill points per experience level for rangers.
*
* @return 4 skill points.
--- 102,107 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Rangers gain 4 skill points for each experience level.
*
* @return 4 skill points.
***************
*** 100,104 ****
/**
! * Determine the value of base attack bonus for rangers.
*
* @return Value of base attack bonus.
--- 112,117 ----
/**
! * Determine the value of base attack bonus for this cclass. Rangers
! * use the strong advancement rate for base attack bonuses.
*
* @return Value of base attack bonus.
***************
*** 109,113 ****
/**
! * Determine the value of base Fortitude save bonus for rangers.
*
* @return Value of base Fortitude save bonus.
--- 122,128 ----
/**
! * Determine the value of base Fortitude save bonus for this cclass.
! * Rangers use the strong advancement rate for base Fortitude save
! * bonuses.
*
* @return Value of base Fortitude save bonus.
***************
*** 115,118 ****
--- 130,142 ----
inline Modifier::Value Ranger::getBaseFortSaveValue () const {
return (Saves::getStrongBonus (getLevel ()));
+ }
+
+ /**
+ * Determine the number of spells that this ranger can cast per day.
+ *
+ * @return Number of spells at each spell leve.
+ */
+ inline Ranger::SpellCounts Ranger::getSpellsPerDay () const {
+ return (SpellCounts ()); // TODO: Implement.
}
Index: Rogue.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Rogue.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Rogue.h 23 Mar 2003 22:14:36 -0000 1.1
--- Rogue.h 4 Apr 2003 20:22:42 -0000 1.2
***************
*** 68,72 ****
/**
! * Determine the hit die for rogues.
*
* @return Die::d6.
--- 68,83 ----
/**
! * Create a new Rogue cclass.
! *
! * @param xpLevel Experience level of rogue.
! */
! inline Rogue::Rogue (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Rogues use d6 for their hit
! * die.
*
* @return Die::d6.
***************
*** 77,81 ****
/**
! * Determine the skill points per experience level for rogues.
*
* @return 8 skill points.
--- 88,93 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Rogues gain 8 skill points for each experience level.
*
* @return 8 skill points.
***************
*** 86,90 ****
/**
! * Determine the value of base Reflex save bonus for rogues.
*
* @return Value of base Reflex save bonus.
--- 98,103 ----
/**
! * Determine the value of base Reflex save bonus for this cclass.
! * Rogues use the strong advancement rate for base Reflex save bonuses.
*
* @return Value of base Reflex save bonus.
Index: Sorcerer.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Sorcerer.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Sorcerer.h 23 Mar 2003 22:14:36 -0000 1.1
--- Sorcerer.h 4 Apr 2003 20:22:42 -0000 1.2
***************
*** 67,71 ****
/**
! * Determine the hit die for sorcerers.
*
* @return Die::d4.
--- 67,82 ----
/**
! * Create a new Sorcerer cclass.
! *
! * @param xpLevel Experience level of sorcerer.
! */
! inline Sorcerer::Sorcerer (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this cclass. Sorcerers use d4 for their
! * hit die.
*
* @return Die::d4.
***************
*** 76,80 ****
/**
! * Determine the skill points per experience level for sorcerers.
*
* @return 2 skill points.
--- 87,92 ----
/**
! * Determine the skill points per experience level for this cclass.
! * Sorcerers gain 2 skill points for each experience level.
*
* @return 2 skill points.
***************
*** 85,89 ****
/**
! * Determine the value of base attack bonus for sorcerers.
*
* @return Value of base attack bonus.
--- 97,102 ----
/**
! * Determine the value of base attack bonus for this cclass. Sorcerers
! * use the weak advancment rate for base attack bonuses.
*
* @return Value of base attack bonus.
***************
*** 94,98 ****
/**
! * Determine the value of base Will save bonus for sorcerers.
*
* @return Value of base Will save bonus.
--- 107,112 ----
/**
! * Determine the value of base Will save bonus for sorcerers. Sorcerers
! * use the strong advancment rate for base Will save bonuses.
*
* @return Value of base Will save bonus.
Index: Wizard.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/cclasses/Wizard.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Wizard.h 23 Mar 2003 22:14:36 -0000 1.1
--- Wizard.h 4 Apr 2003 20:22:42 -0000 1.2
***************
*** 57,61 ****
* school but can never cast spells from one or more of the prohibited
* schools. Wizards (only) may also select the Spell Mastery feat that
! * allows them to prepare spells without studying a spellbook.
*
* At 1st-level, wizards may summon a familliar just like a sorcerer and
--- 57,61 ----
* school but can never cast spells from one or more of the prohibited
* schools. Wizards (only) may also select the Spell Mastery feat that
! * allows them to prepare spells without studying a spellbook. <P>
*
* At 1st-level, wizards may summon a familliar just like a sorcerer and
***************
*** 65,69 ****
* are only proficient with clubs, daggers, light and heavy crossbows,
* and quarterstaffs. Wizard have no alignment restrictions; they may
! * be of any alignment.
*
* This cclass is typcially used in fantasy campaign settings.
--- 65,69 ----
* are only proficient with clubs, daggers, light and heavy crossbows,
* and quarterstaffs. Wizard have no alignment restrictions; they may
! * be of any alignment. <P>
*
* This cclass is typcially used in fantasy campaign settings.
***************
*** 90,94 ****
/**
! * Determine the hit die for wizards.
*
* @return Die::d4.
--- 90,105 ----
/**
! * Create a new Wizard cclass.
! *
! * @param xpLevel Experience level of wizard.
! */
! inline Wizard::Wizard (Experience::Level xpLevel):
! CClass (xpLevel) {
! // empty constructor body
! }
!
! /**
! * Determine the hit die for this class. Wizards use d4 for their hit
! * die.
*
* @return Die::d4.
***************
*** 99,103 ****
/**
! * Determine the skill points per experience level for wizards.
*
* @return 2 skill points.
--- 110,115 ----
/**
! * Determine the skill points per experience level for wizards. Wizards
! * gain 2 skill points for each experience level.
*
* @return 2 skill points.
***************
*** 108,112 ****
/**
! * Determine the value of base attack bonus for wizards.
*
* @return Value of base attack bonus.
--- 120,125 ----
/**
! * Determine the value of base attack bonus for wizards. Wizards use
! * the weak advancement rate for base attack bonuses.
*
* @return Value of base attack bonus.
***************
*** 117,121 ****
/**
! * Determine the value of base Will save bonus for wizards.
*
* @return Value of base Will save bonus.
--- 130,135 ----
/**
! * Determine the value of base Will save bonus for wizards. Wizards use
! * the strong advancement rate for base Will save bonuses.
*
* @return Value of base Will save bonus.
***************
*** 123,126 ****
--- 137,149 ----
inline Modifier::Value Wizard::getBaseWillSaveValue () const {
return (Saves::getStrongBonus (getLevel ()));
+ }
+
+ /**
+ * Determine the number of spells that this wizard can cast per day.
+ *
+ * @return Number of spells at each spell leve.
+ */
+ inline Wizard::SpellCounts Wizard::getSpellsPerDay () const {
+ return (SpellCounts ()); // TODO: Implement.
}
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