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#1423 Correct gamma correction and can handle by TextureUnitState

Azathoth
closed-accepted
nobody
None
5
2014-08-20
2012-09-28
SAM_tak
No

Current implementation of software gamma correction is linear scaling, not gamma correction.
And when setting materials up manually, TextureUnitState always set gamma value is 1.0, we cannot apply gamma correction in this case.
This patch fix and enhance these.

Discussion

  • SAM_tak

    SAM_tak - 2012-09-28

    for v1-9 branch

     
  • David Rogers

    David Rogers - 2013-05-11
    • status: open --> closed-accepted
    • Group: --> Azathoth
     

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