Several fixes to allow compilation on the mac.
fixed crash because of uninitialized LodStrategyManager.
fixed setting the sekeltonlink attribute to absolute path.
removed hierarchical extra information from bone nodes.
Thanks for your patch. However, according to our records we do not appear
to have received a Contributor License Agreement from you yet, which means
we cannot accept your code into the core yet.
Thanks for your patch. However, according to our records we do not appear
to have received a Contributor License Agreement from you yet, which means
we cannot accept your code into the core yet.
In order for us to accept your contribution, please can you submit a
contributor agreement as discussed in this page:
http://www.ogre3d.org/developers/submit-patch .
Thanks!
thanks for the reminder. i just emailed the signed agreement.
-rob
masterfalcon - can you have a look?
I don't have a copy of Maya.