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how to use ugluPerspectivex?

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Jacky
2005-04-12
2013-04-17
  • Jacky

    Jacky - 2005-04-12

    How can I change my floating function of reshape into fixed point?? I don't know how to handle the w/h part...pls help

    void reshape (UGWindow uwin, int w, int h)
    {
       glViewport (0, 0,  (GLsizei) w, (GLsizei) h);
       glMatrixMode (GL_PROJECTION);
       glLoadIdentity();
       GLfixed temp=(w<<16)/(h);
       //temp<<=16;
       //ugluPerspectivef(80.0, (GLfloat) w/(GLfloat) h, 1.0, 400.0);
       ugluPerspectivex(5262880, temp, 65536, 26214400);
       glMatrixMode(GL_MODELVIEW);
       glLoadIdentity();
       ugluLookAtx(655360, 655360, 655360, 0, 0, 0, 0, 65536, 0);
    }

     
    • Jacky

      Jacky - 2005-04-12

      The display is ok if I use ugluPerspectivef, but ugluPerspectivex is not ok even I change the data into fixed value...

      void reshape (UGWindow uwin, int w, int h)
      {
         glViewport (0, 0,  (GLsizei) w, (GLsizei) h);
         glMatrixMode (GL_PROJECTION);
         glLoadIdentity();

         ugluPerspectivef(80, 1, 1, 400);
         //ugluPerspectivex(5242880, 65536, 65536, 26214400);
         glMatrixMode(GL_MODELVIEW);
         glLoadIdentity();
         ugluLookAtx(655360, 655360, 655360, 0, 0, 0, 0, 65536, 0);
      }

       

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