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From: <laz...@us...> - 2009-05-12 03:31:43
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Revision: 198
http://oge.svn.sourceforge.net/oge/?rev=198&view=rev
Author: lazaruslong
Date: 2009-05-12 03:31:30 +0000 (Tue, 12 May 2009)
Log Message:
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2009/05/12 - OGE Trunk v0.3.127 (rev 198)
Applied patch .patch (#2790277) thanks Firecool. It supersede
the bullet world::setDebugDrawer(). This enables to draw
only the shapes we want (especially NOT drawing the terrain shape
which was killing fps).
- Modified DebugDrawer several method to draw shapes
- Modified DebugDrawer has a mode variable to set which objects
should be drawn
- Modified FpsSinglePlayerPhysics / InGameIEH.cpp to set
the debug mode.
- Modified GraphicsSceneManagerOGRE::setupDebugLines()
so that Bullet can set the colors of the debug mesh.
Revision Links:
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http://oge.svn.sourceforge.net/oge/?rev=198&view=rev
Modified Paths:
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oge/trunk/core/include/oge/OgeCoreVersion.h
oge/trunk/plugins/graphicsogre/src/OgeGraphicsSceneManagerOGRE.cpp
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsDebugDrawerBullet.h
oge/trunk/plugins/physicsbullet/include/oge/physics/OgePhysicsManagerBullet.h
oge/trunk/plugins/physicsbullet/src/OgePhysicsDebugDrawerBullet.cpp
oge/trunk/plugins/physicsbullet/src/OgePhysicsManagerBullet.cpp
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