Menu

#244 Automatically activating the bashed patch after rebuild does not work.

Current
open
nobody
None
1
2013-02-10
2013-02-07
Daidalos
No

When the Bashed Patch is activated by the "Activate <patch name="">?" dialog after a rebuild of the bashed patch it is correctly added to plugins.txt but the view in Wrye Bash is not refreshed so it seems as if the activation failed.</patch>

Discussion

  • Sativarg

    Sativarg - 2013-02-10

    Do you have any mods imported like SPTUnlimitedRingsDragonborn.esp?
    My bashed patch is picking this file up as a master and thus when I manualy enable Bashed patch the mergable mod SPTUnlimitedRingsDragonborn.esp is also checked as a master. then if I uncheck SPTUnlimitedRingsDragonborn.esp bashed patch is also unchecked.

    Merge Patches
    • HoodsAndCirclets.esp

    • SPTUnlimitedAmulets.esp

    • SPTUnlimitedAmuletsDragonborn.esp

    • SPTUnlimitedRings.esp

    • SPTUnlimitedRingsDragonborn.esp

    Masters for: Bashed Patch, 0.esp
    00 Skyrim.esm
    01 Dragonborn.esm
    ++ HoodsAndCirclets.esp
    ++ SPTUnlimitedAmulets.esp
    ++ SPTUnlimitedAmuletsDragonborn.esp
    ++ SPTUnlimitedRings.esp
    02 SPTUnlimitedRingsDragonborn.esp

    But if I use TES5Edit.exe to clean masters 02 SPTUnlimitedRingsDragonborn.esp is removed and acts normal again.

     
  • Daidalos

    Daidalos - 2013-02-10

    What you describe sounds like intentional behaviour, not the bug I describe in my report. I fixed this particular bug in revision 2956 but forgot to comment on it here.

     
  • Sativarg

    Sativarg - 2013-02-10

    OK thanks Daidalos

    You called the behavior intentional, but I believe that it is not without some degree of error. Now that I know it is not related to this bug report I will try and document it better in another separate report Unless I find this in another report or that it is proper behavior.

     

Log in to post a comment.