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#7 update readme.html to reflect correct version

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5
2005-05-15
2005-05-04
cinderbdt
No

Thank you for a very useful tool! The enhancements in
0.9 have made a big difference to me.

I have some suggestions for readme.html:

I noticed that the 0.9 release has a readme.html file that
refers to 0.6, and doesn't mention the new support for 32-
bit depth.

Also, it appears that a mention of the way resource
lookup behavior may be different than the Aurora toolset
and the game might be helpful. For example, if your
overloaded tileset itp/set files are in a hak, not in the
game BIF file, you have to specify the location with -hak
even though the module is linked against that resource.

The setup.cmd file doesn't put quotes around paths with
spaces when it builds the classpath in
minimapexport.cmd or the path variable in setpath.cmd.
I thought I might be able to suggest a patch for this, but
I got lost when I couldn't find documentation for
org.progeeks.util.PathTool in the meta-jb javadocs.

Much appreciation!

Discussion

  • cinderbdt

    cinderbdt - 2005-05-15

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    The readme.html in 1.0 release of minimap-exporter still
    refers to 0.6.

    Thanks for fixing the spaces in paths issue on the bug I
    filed. That part of this feature request is irrelevant now.

    I filed a separate bug with meta-jb asking about PathTool.

     
  • cinderbdt

    cinderbdt - 2005-05-15
    • assigned_to: nobody --> pspeed
    • summary: update readme.html to reflect 0.9 version --> update readme.html to reflect correct version
     
  • Paul Speed

    Paul Speed - 2005-05-15

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    user_id=652870

    Interesting. I only just saw this feature request even
    though it says it was filed on the third. I have been
    seeing the change notifications though. Odd.

    Thanks for the info. I'd forgotten that I specifically
    mentioned a version in the readmes... I'll have to go over
    them for all tools and make sure they are still up to date.

     
  • Paul Speed

    Paul Speed - 2005-05-15
    • labels: 683521 --> Mini-map Exporter
     
  • Paul Speed

    Paul Speed - 2005-05-15

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    user_id=652870

    Note:
    > Also, it appears that a mention of the way resource
    > lookup behavior may be different than the Aurora toolset
    > and the game might be helpful. For example, if your
    > overloaded tileset itp/set files are in a hak, not in the
    > game BIF file, you have to specify the location with -hak
    > even though the module is linked against that resource.

    The above sounds like a bug because my goal is to load
    resources just like Bioware does. If you can provide an
    example module that does the wrong thing then that would be
    awesome.. maybe as a separate report. I have a few that use
    HAK tilesets that seem to work but I don't think I have any
    overrides.

    -Paul

     
  • cinderbdt

    cinderbdt - 2005-05-15

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    I believe that I accidentally assigned this to you (I would
    not presume to do that), and before that I had not seen you
    replying to it. Perhaps that is why?

    I will figure out if there is a way to express a bug report
    about the resource lookup behavior.

     
  • Paul Speed

    Paul Speed - 2005-05-15

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    user_id=652870

    Yeah, I think I saw the messages when it was assigned to me.
    I'm supposed to see them always but it was a
    misconfiguration of the RFE section that prevented this.
    All better now.

     
  • Richard de Vroede

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    user_id=561842

    A -version option would be nice, just in case you forget to
    update the readme again ;)

    Great program.

     

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