Get,drop, use, and move should change the player's turn. They currently don't.
old text
Get, drop, use, and move should deduct movement points if the event has the possibility of success. (ie. doesn't deduct if not possible, too heavy, canceled)
Attack deducts movement points when canceled.
Fixed in rev 1452
The players turn never seems to stop when I try all those commands above.
Diff: