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From: Harney, J. <jwh...@np...> - 2002-10-30 11:01:00
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Hi, Hadn't used the list in a while, so here you go... --Currently til today we had no texture loading with the open source vrml/x3d loader. Now do but with a few catches currently: - Can not load any 3D from a jar. This is temporarily worked around by changing the scene reference in the entity xml file located in the=20 npsnetv/resources/org/npsnet/v/entities... subtree by changing the scene reference to something like: <ccei:Scene url=3D"file:/resources/org/npsnet/v/views/platforms/surface/DDGArleighBur= k e.wrl"/> where before the file would be reference like <ccei:Scene name=3D"org/npsnet/v/views/platforms/surface/DDGArleighBurke.wrl"/> Note you'll want to avoid a reference like file:/c:/npsnetv/resources... Because it 1 assumes you're on a windows box, and 2 if one's playing in Red Hat (Rick Goldbergs devl OS), then will die an ugly death. For Andrezj, did not know if you wanted all the current entities changed to this or to revert back to the previous xj3d build where we get no textures but jar file access. If you want to stay with the texture loading capability for now (didn't know if you needed jar access in the short term (next few weeks) for any planned work ), then just let me know and I'll update teapot, AUV, spherical mine, and any fish Don M. has in from the recent posts so they will work. Have posted the new jar temporarily so Ekrem and anyone else interested can get to if you don't want it there til jars are working. --Port Hueneme has a water texture now. I have a simple texture animation in it that looks even nicer, but the texture transform scale field is not yet exposed for runtime changing with behaviours on, so you'll have to load in a different context to few it moving. Once they get it in, we can turn behaviours on in the loader code and have it moving, etc. --J3DAtmosphere if included in the xml decl as infinite atmosphere will give you a decent Universal Media background from Web3D.org similar to the newly proposed X3D Bacground2 node (not implemented by Xj3D yet). Working on exposing the texture setting in the xml as well as the BG color, etc. --Looking to get Pearl Harbor incorporated once Claude finishes up some scaling work with John Locke. James =20 -- |