With regards to the CSprite class, I think there is a
problem with both the 4.x and current 5.x version. I
don't think it is rendering the number of animation
frames that are specified in the Sprite::CreateAnimation
() method. For instance, if I use the new animation for
the pacman, which has 2 frames of animation for each
direction and set the num_frames to 2, I only get a
single frame of animation (i.e. no animation). Now here
is where is gets interesting; if I set num_frames to 1
greater than the number of frames and offset the pointer
to the animation sequence by -1, then I get the 2 frames
of animation correctly (at least it looks that way).
[joliva]