Remove MSVC 7.1 (.NET 2003) project files, since I'm no longer building with that compiler
Remove MSVC 7.1 (.NET 2003) project files, since I'm no longer building with that compiler
Nuke.YKT's VRC7 instruments dump
Fixed in r1375
Update VRC7 instrument definitions
https://github.com/bbbradsmith/nsfplay/commit/2541a7f544d625870afcd712416d5228f95f6c61 Rhytms is dumped too, but it unused (VRC7 chip lacks this output) https://github.com/bbbradsmith/nsfplay/commit/072cb73b779eb49235335486a1be5d269d36cf8f
Rhytms is dumped too, but it unused (VRC7 chip lacks this output) https://github.com/bbbradsmith/nsfplay/commit/072cb73b779eb49235335486a1be5d269d36cf8f
Nuke.YKT's VRC7 instruments dump
Fix version number in readme.txt
Rewrite DMA logic and adjust APU internal clock phase
PPU timing fix - VBLANK flags is cleared one cycle after sprite flags
CPU - fix interrupt timings
Nintendulator 0.980 released
Backport fix to release
Last minute typo fix here too
Update version number to 0.985
Tag release 0.980
Update documentation for version 0.980
Update Mapper DLLs to version 4.3
Update version number to 0.980 and copyright year to 2019
Add a warning message if we somehow end up with Fourscore2 without Fourscore1
Fix typo
Change controllers to no longer use packed structures
Update CPU debugger to count CPU cycles since power-on
Fix reported problem with Fullscreen emulation
GFX - detach Clipper from primary surface before releasing it, just to be safe
Fix NES::FDSLoad() to not break if MAX_PRGROM_SIZE is increased beyond 32MB
fix typo in header editor
mappers - switch to stdint ([u]int##_t)
mappers - change SAVELOAD macros into inline functions, and adjust the uintXX_n unions
Update and simplify copyright - keep the years in [in_]Nintendulator.cpp only, so there's fewer places to update
Update and simplify copyright - keep the years in COPYING only, so there's only one spot to update
Add support for mapper 36
Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version
Add new debug-safe read handlers for CPU and PPU (to avoid needlessly displaying 0xFF everywhere), update mapper interface version
Readd frequency filter for now - Just Breed sets freq=1, which sounds really bad because I'm not downsampling here
VRC2 doesn't do 1-screen mirroring
Fix MMC5 length counters - they're supposed to be double-speed
Multiple fixes to MMC5 sound
Fix off-by-one error in Konami VRC interrupt timing
Rework emulation start/stop logic for reset and savestates
* restore display resolution when leaving fullscreen
Adjust error message
Minor optimization for fullscreen - only "test" different aspect ratios once, and remember which ones failed
Correct implementation for Mapper 96
Fix bug in Header Editor - numeric fields set t...
Adjust dialog sizes to be multiples of 4
Fix spacing on NSF control dialog, and adjust o...
Add option to force NTSC/PAL aspect ratio (wind...
Update FONT definitions to match those of newly...
Change mapper DLL dialogs to use system font in...
Reformat mapper resource files by editing/savin...
Re-save resource file in MSVC (changed DS_SHELL...
Switch all dialogs to use system shell font ins...
Update Arkanoid Paddle and SNES Mouse to suppor...
Fix breakpoints and single-stepping, which got ...
Fix controller code to de-acquire properly when...
Fix Arkanoid paddle ranges to be compatible wit...
Add "const" where appropriate
NSF: on hard reset, also reset fields in the pl...
Add workaround to get controller configuration ...
Rewrite DMA logic to properly handle PCM fetch ...
Fix some typos
Update controller config code to tolerate Windo...
Fix hang in N163 sound code when 0 is written f...
Fix small bug in BRK instruction - read the cor...
Split PPU::IsPAL into 2 settings - one for cloc...
Fix Namco 163 sound to support longer sample le...
Reverse the behavior of the POVAxis checkbox - ...
Fix an ancient idiotic bug with POVAxis - make ...
Fix keyboard shortcuts for Frame Step menu/submenu
Fix mapper 37 - it writes to $6000
For iNES MapperInfo, use uint16 instead of uint...
Fix FME-7 behavior based on hardware tests
Fix VRC7 sound state information to actually be...
Several palette updates
Fix POV hat configuration
Add fix for RAMBO-1 IRQs, improves Hard Drivin'
For consistency, don't trigger breakpoints on i...
Add missing "return FALSE"
Update breakpoints to properly trigger on dummy...
MUST use SprData[] here, since SprBuff will get...
Remember to clear Spr0InLine during frameskip, ...
Add mapper 31 to MSVC project files
Add mapper 31
Multiple PPU updates
Fix bug in frameskip rendering code - was fetch...
Minor cleanup - move "POV hat centered" checks