[NiL-devel] Re: nil map editor
Status: Alpha
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From: egore <eg...@gm...> - 2005-01-17 17:31:33
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Am Sonntag, den 16.01.2005, 12:55 -0800 schrieb Aaron Meyers: > Could I make it in python, if not, I don't know c++ to build one, > maybe I should do it as a learning project. I don't know python and since I'm the maintainer I would need to understand the code to maintain it. So I would prefer that learn C++ :D There are many tutorials and I think it is not that hard to write an SDL based application (If someone else thinks that I'm wrong, correct me). And learning a new programming language is easy if you know how to write algorithms and what object orientation is (again, correct me if I'm wrong). > Also, could you ask > someone to make red hat 9 or 7.3 rpms, I can't get it to compile on my > rh9 box. There is no release, so there are no rpms, sorry. > Trying the fedora core 2 rpms with nodeps makes a broken > install, so any help would be apreciated. Join #nil on irc.freenode.net. We can try to help you to get it compiled (I can't really say what is wrong from here, I need more details) > Also, could you send me the > basic game graphics, I just need the background, the foreground, and > some stone models for an editor. The graphics are all available from CVS (simply do a "cvs -z3 -d:pserver:ano...@cv...:/cvsroot/nil co nil" and you will get them) (look in nil/data/grafics). But you will have to convert it from .rgb to .png, but that's what the converter nil/utils/rgbf is for > I am a liero addict, so I am really > interested in this. Any help from addicts is highly appreciated :) > > > On Sun, 16 Jan 2005 15:34:09 +0100, egore <eg...@gm...> wrote: > > AFAIK there is no map editor. I never thought about having one, yet :D > > But there definitely will be will one when there is a real release an a > > need for it. Currenly no effort will be put into it. > > > > You can always go ahead and write one ;) > > > > Am Samstag, den 15.01.2005, 19:07 -0800 schrieb Aaron Meyers: > > > is there one, or is there going to be one? > > > > > > > > |