Re: [NewIO-developers] Hello
Status: Alpha
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From: Jason R. <ja...@ne...> - 2008-11-07 22:07:57
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Ill write some docs Guve me a few weeks Busy with personal stuff lately On 11/3/08, Olli Aalto <oa...@gm...> wrote: > On Sun, Nov 2, 2008 at 4:55 PM, Chris Nystrom <cny...@gm...> wrote: >> I think the big advantage of using NewIO with games is that you would >> only have to write the game once, and then it would be compatible on >> all of the major platforms (linux, OSX, and windows). >> > > Yes, plus updating the game would be a simple matter. > >> There also might be some advantages in a client/server type setup >> since NewIO basically handles all of the client/server part for you. >> > > It would be perfect for network-aware games and features, everything > from scoreboards to fullblown deathmatch games. > >>> Something like that might interest me. Would make a nice little >>> problem to tackle. >> >> I have not done a lot of OpenGL programming but it looks like it might >> be as simple copy the OpenGL api, and then just send the calls over >> the net to the NewIO client. That is more or less how it is currently >> done, except that SDL is used instead of OpenGL. >> > > I'll need lots of information for this. For example: > How does the client know which function to call? How does the protocol work? > > So before starting to do anything about it, more work should be done > on the documentation front. > >>> But first I'd like to see a definite plan for the >>> future. How the project can be made to interest other people. Polish >>> the website and documentation as well as the code. And I'm willing to >>> help on that too. Fo example I could write about what I feel a areas >>> that need attention and fixing. >> >> That would be great. I agree that pretty much everything needs some >> polish. I would be interested to hear what you think needs to be done, >> and what the priorities are for those tasks. >> > > Documentation is king. No question about it. Examples are good to have > too, but you can have fewer of them because you can cover more stuff > in just one example. > > Also I would split the nio_lib.h header into smaller pieces, for example. > >>> Actually I could start now with one >>> thing; the irc server wasn't responding. :) You could think switching >>> to freenode.org, if hosting the irc server is something that you don't >>> have time and/or interest. E-mail is all well and good but it's easier >>> to converse in irc. >> >> Jason set that up. I went on the server, but I was unable to locate >> the startup script. It is apparently not in /etc/init.d. I could >> probably install a new server if that is a priority, or we could go >> with freenode.org. >> >> Probably just instant messaging with gtalk will work for now, but >> having an IRC channel might help with the publicity angle. Now that I >> think about it, maybe freenode.org is the way to go as that might be >> the best way from a publicity angle. >> > > A lot of projects use freenode, so that's a quite a safe bet. > >>> Let me know what you think. >> >> Good idea. I think the first thing I am going to do is use the above >> book to come up with a todo list. >> > > That's a good start. Let me know when you have a list, I'll give more > feedback then. Also we can check if there is something I can do also. > > O. > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > NewIO-developers mailing list > New...@li... > https://lists.sourceforge.net/lists/listinfo/newio-developers > |