Re: [neveredit-devel] New Task
Status: Beta
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From: jason m. <jaz...@co...> - 2005-11-25 18:56:39
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OK, that sounds good. I'll work on deletion. Jason On Nov 25, 2005, at 1:09 PM, nev...@ma... wrote: > Tile placing is the process of deciding which bits of pre-made map > go where in a module. One of the most basic things in making a > module, really. > > There's already quite a bit of work on tile placing code checked in > at ui.TilingWindow and game.Tile. I think I'd like to keep working > on this myself when I find the time as it'd take quite a bit of > effort to explain what I have to far to someone else. > > How about a delete object function and toolbar button as your next > task? Could start with just deleting the selected object on the > map, but later also handle scripts, factions and anything else you > can select in neveredit. It's a bit of basic functionality > completely missing and would be much appreciated. > > Peter > > On Nov 25, 2005, at 12:02 PM, jason mazzotta wrote: > >> Hi, >> According to the NeverEdit main page, Tile placing is a goal >> for NeverEdit. As I'm looking for some way to help, I'd like to >> work on that. However, I know nothing about Tiles. If someone >> can point me to information about what Tiles are and how they fit >> into the whole picture, I'd be grateful. Is there something >> specific on Bioware's site that gives a good description? >> >> Thanks, >> >> Jason >> >> PS - If there's something simpler and more straightforward that >> needs work, let me know. >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: Splunk Inc. Do you grep through >> log files >> for problems? Stop! Download the new AJAX search engine that makes >> searching your log files as easy as surfing the web. DOWNLOAD >> SPLUNK! >> http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click >> _______________________________________________ >> neveredit-devel mailing list >> nev...@li... >> https://lists.sourceforge.net/lists/listinfo/neveredit-devel > |