I reorganized all project. All was changed.
Now it's only for C++ and C++-compobatible languages (Objectiv-C++).
Now, engine has good architecture and based on Model-View-Controller conception.
I rewrite all code, that is why engine is small.
Also, I disabled CVS and develop project with Subversion, because it is better version control program then CVS, which waiting death.
PS: Linux version is primary now
I choosed GPL for core of Nelit2 Engine. I did it, because I think, that BSD is not good licence for free and open-source soft
New core released.
It contain 4 modules:
Core v.0.3.fixed (lib or exe)
Graph-OpenGL v.0.6.3.fixed (dll)
Physic-ODE v.0.2.fixed (dll)
Input-DirectInput7 v.0.2 (dll)
And 3ds to nsm files converter.
All modules work in Windows OSes and in POSIX, if you use WINE.
For work you must see MANUAL.
Also, i included demo, which demonstration features of engine.
New version of ODE-Physic and Opengl-Graph API released.
Now you can see it in cvs (ViewCVS only in 6 hours before). In a small time I build a official pack with demos and manual
Branches: gr_gl_0_6_3 for graph and phy_ode_0_2
New in Graph API: work with pbuffer (render to texture) and radial blur.
New in Physic API: stable work :)
New demo released.
It's physic wrapper, graphic and input demo.
I was deleted sound, because it doesn't work stable.
New version 0.6.1 of Graph-OpenGL released.
This version has codename "MultiLighting".
New: shaders framework, ppl-light based on shader
Code more and more be portable. In next version you can compile code in different OSes.
New: streamed sound, load ogg.
Fix: 3d-sound
New version of converted from 3ds to nsm released.
Now use version 0.3 of .nsm file