From: Vadim M. <va...@cu...> - 2007-03-15 19:42:23
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Marco Antonio Gómez Martín wrote: > Hi! > > Thank you for your response. > I have no idea about Bruce. When I said that I have had no answer I really mean that I have not seen any commit, just the 3DXMax related commits. > > As regards Bruce..., does that mean that Nebula project is more or less abandoned? > > Thank you for your answer, > Marco It is more or less abandoned, though that doesn't mean no one is using it, so fixes will probably still be committed once in a while. However, unless someone steps up to replace Bruce there are unlikely to be any further merges from Radon Labs. We need someone to communicate with Radon Labs to obtain code dumps every so often, we need a few people to merge those code dumps into SVN, and we need a few people to review and commit patches. -+ enlight +- |
From: Ghoust <gh...@gm...> - 2007-03-15 20:16:06
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What's with Leaf? Johannes and yourself? Are these the reasons it got so quiet on the lists and updates? I can definitely help out in merging code dumps if you need a hand on this. Perhaps if some of the other old hands on this list would also step up and help in this task (Megan Fox, M.A. Garcia?) we could leverage the efforts on more shoulders. Tom Vadim Macagon wrote: > Marco Antonio Gómez Martín wrote: > > Hi! > > > > Thank you for your response. > > I have no idea about Bruce. When I said that I have had no answer > I really mean that I have not seen any commit, just the 3DXMax related > commits. > > > > As regards Bruce..., does that mean that Nebula project is more > or less abandoned? > > > > Thank you for your answer, > > Marco > > It is more or less abandoned, though that doesn't mean no one is using > it, so fixes will probably still be committed once in a while. However, > unless someone steps up to replace Bruce there are unlikely to be any > further merges from Radon Labs. We need someone to communicate with > Radon Labs to obtain code dumps every so often, we need a few people to > merge those code dumps into SVN, and we need a few people to review and > commit patches. > > > -+ enlight +- > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > *** NOTE: To reply to the list use "reply to all", *** > *** to reply direct to the sender use "reply" *** > _______________________________________________ > Nebuladevice-discuss mailing list > Neb...@li... > https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss > > |
From: Vadim M. <va...@cu...> - 2007-03-15 22:52:01
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Ghoust wrote: > What's with Leaf? Johannes and yourself? Are these the reasons it got so > quiet on the lists and updates? I can definitely help out in merging > code dumps if you need a hand on this. Perhaps if some of the other old > hands on this list would also step up and help in this task (Megan Fox, > M.A. Garcia?) we could leverage the efforts on more shoulders. > > Tom Hi Tom, Most of the old hands have either moved on or are too busy, and that is indeed why it's gotten so quiet. I myself have moved on, but I'll be willing to help out here and there provided there's someone left who'll benefit from that effort. I'll find some contact details for Radon Labs and see about getting a code dump. If anyone else wants to help or has suggestions on jump starting the community again - let me know. Heck, a count of hands would be a good start, something along the lines of "I use Nebula for X and I love/hate it!". -+ enlight +- |
From: Ivan T. <va...@us...> - 2007-03-15 23:30:16
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On 3/16/07, Vadim Macagon <va...@cu...> wrote: > > Ghoust wrote: > > What's with Leaf? Johannes and yourself? Are these the reasons it got so > > quiet on the lists and updates? I can definitely help out in merging > > code dumps if you need a hand on this. Perhaps if some of the other old > > hands on this list would also step up and help in this task (Megan Fox, > > M.A. Garcia?) we could leverage the efforts on more shoulders. > > > > Tom > > Hi Tom, > > Most of the old hands have either moved on or are too busy, and that is > indeed why it's gotten so quiet. I myself have moved on, but I'll be > willing to help out here and there provided there's someone left who'll > benefit from that effort. I'll find some contact details for Radon Labs > and see about getting a code dump. > > If anyone else wants to help or has suggestions on jump starting the > community again - let me know. Heck, a count of hands would be a good > start, something along the lines of "I use Nebula for X and I love/hate > it!". > > Hi Vadim, It would be very good if you could get code dump from Radon - I want to use mangalore in our new project, so I'm very interested in integrating their new code to community version. Ivan. |
From: <ma...@fd...> - 2007-03-16 16:35:15
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Hi all, > If anyone else wants to help or has suggestions on jump starting the > community again - let me know. Heck, a count of hands would be a good > start, something along the lines of "I use Nebula for X and I love/hate > it!". I work at the University in Madrid. We are currently using Nebula in our Game Programming Master Degree (http://www.fdi.ucm.es/juegos3d/ in Spanish). This year is the third edition, that we started in 2004/2005, using Nebula 1 :) Marco |
From: Ralf S. <alf...@ar...> - 2007-03-16 23:23:30
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Hi All Using Nebula for a flight simulator project spare time for now, but = still very interested in getting new stuff from Radonlabs. Brgs. Ralf -----Oprindelig meddelelse----- Fra: neb...@li... [mailto:neb...@li...] P=E5 vegne = af Marco Antonio G=F3mez Mart=EDn Sendt: 16. marts 2007 17:37 Cc: 'Nebuladevice-Discuss' Emne: Re: [Nebula-Discuss] Nebula Status (was PATCH: Small patches) Hi all, > If anyone else wants to help or has suggestions on jump starting the=20 > community again - let me know. Heck, a count of hands would be a good=20 > start, something along the lines of "I use Nebula for X and I = love/hate=20 > it!". I work at the University in Madrid. We are currently using Nebula in our Game Programming Master Degree (http://www.fdi.ucm.es/juegos3d/ in=20 Spanish). This year is the third edition, that we started in 2004/2005, using=20 Nebula 1 :) Marco -------------------------------------------------------------------------= Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share = your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=3Djoin.php&p=3Dsourceforge&CID=3D= DEVDEV *** NOTE: To reply to the list use "reply to all", *** *** to reply direct to the sender use "reply" *** _______________________________________________ Nebuladevice-discuss mailing list Neb...@li... https://lists.sourceforge.net/lists/listinfo/nebuladevice-discuss |
From: Rui P. S. D. <r....@gm...> - 2007-03-17 00:47:56
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Hi everyone! Am Donnerstag, 15. M=E4rz 2007 23:51 schrieb Vadim Macagon: > If anyone else wants to help or has suggestions on jump starting the > community again - let me know. Heck, a count of hands would be a good > start, something along the lines of "I use Nebula for X and I love/hate > it!". It just happened that I get this (quite disturbing) message when I was look= ing=20 at Nebula again. I used Nebula 1 for some spare time stuff in the past -=20 though no real game project. I actually loved it because it was very=20 consistent and handy (the nebula shell was just right for trying things out= =20 and keeping structures that proved to be good). When it was announced that= =20 Nebula 2 wouldn't have Linux support it wasn't no more a graphics engine (a= nd=20 more) that could be considered for anything I do - so I lost interest in=20 it... Now I've got a small spare time game project with some friends (still plann= ing=20 and setting some constraints on what is possible, what is realistic and wha= t=20 we can never achieve - we discontinued it for now a year because of not=20 having that much time bur picked it up again - as I said: It's more playing= =20 around and learn some stuff) and I'm looking what to use for it (Most of th= e=20 other engines have their pros and cons - but the problem with most is that= =20 some needed features and nice to haves don't catch up with the latest=20 release - take a look at Ogre3D and its plugins for example - not daring to= =20 speak about development versions. Nebula would be the most complete framewo= rk=20 that seems to work.). I was taking Nebula into consideration because of its= =20 consistency - and of course because of the good experiences made with its=20 (extremly mature) predecessor in the past! It is also a very complete=20 framework - what I personally like. Drawback: It's very frustrating to have build issues (thanks for your patch= es=20 Marco - they helped a bit out) while building the library and some basic=20 tools...=20 What I want to say is that I would surely _use_ Nebula - at least personall= y -=20 if not for our spare time project - if it finally runs more or less smoothl= y=20 on Linux. And I would help out where I could - but I'm not familiar with th= e=20 code base or the engine overall and it surely would take a long time until = I=20 get where Nebula stands today... So I would not even know where to begin...= =20 But it's promised: If I've got something to share I surely will! It would be a pity to give up Nebula because no one is interested in it=20 anymore - that's for sure! Greetings Rui |
From: je.a.le <je...@wa...> - 2007-03-18 23:15:18
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Vadim Macagon a écrit : > Ghoust wrote: ee about getting a code dump. > > If anyone else wants to help or has suggestions on jump starting the > community again - let me know. Heck, a count of hands would be a good > start, something along the lines of "I use Nebula for X and I love/hate > it!". > > > -+ enlight +- Working on my spare time on a rps/simulation/strategy game, something like ofp of grawf... I tested 3dsmax import, physics/collision/dega model, huge terrain generation and right now working on opengl+shaders (to haron : get "part" (??) of the opelblitz mesh draw on screen ; will send you a feedback on the week...) Like many, if I selected nebula instead of ogre, etc... it is because I think the engine is the most promising, open source, good implementation, fast enough, with an architecture that allow specifics changes for specifics games. That was the good points... now the bads ! nebula/mangalore do not lack of documentation, there is simple none (ok, on this part i'm guilty too, I were suppore to provide few simple tutorials/first steps weeks ago), just the list of classes - usefull - but is not enough. Most parts - like physics.xml - are obscure and require lot of time to get through them. 90% of mails deal with that !! You end building stuff probably already in nebula just because making them by yourself is faster and simpler ! BTW I'm among those that think an active forum/wiki instead of mailing list will work better. A real set of tutorials, samples are mandatory too if we want people to use nebula. (An a build that actually build why no errors... :-) ) Many part must be fix : you can't "sell" in 2007 an engine without a full terrain generator !! (I need one so I can work on that, but not alone !! ) During the past weeks, where many of my comments/propositions just end dead, I had the filling that nothing can't be done/changed outside radeon lab merge/point of view ; I'm really gratefull to radeon lab staff for their job, anyway I don't really care what engine I'm using : It fill my requirements or not. I'm currently working/helping with the opengl/shader implemention (mandatory for me, don't give a shit about directx neither portability with the microsoft toaster). next : come back to huge detailled terrain generation ( > 50km * 50km , human scale ), with the coding of a map editor port to netbean ide (can't stand vc++ anymore... besides, with opengl working i will be able to work under linux) ; final definition of my physics/destruction model, etc... Start of the project.... At last !!! A+ |