From: libor c. <ca...@in...> - 2007-08-06 18:29:53
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hello, i have another question about RenderContext concept. I think that i found inconsistency with ParticleShapeNode - simply it's not state-less. Imagine tree as a hierarchy: /tree (mesh node) flames (particle shape node) if i'd like to create forest of burning trees then i get to trouble with ParticleShapeNode::emitterVarIndex (each render context/tree may have some additional variables then index may be different - but this value is always overwritten in last ParticleShapeNode::RenderContextCreated() call). So i have to split this type of hierarchy and for each flame create context separately? What is common solution? thanks Libor Capak |