From: Kim H. W. <ki...@ho...> - 2007-03-17 11:03:58
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Vadim Macagon <vadim <at> cubik.org> writes: > > Marco Antonio Gómez Martín wrote: > > Hi all, > > > >> The second patch was already mentioned before by marco, it adds an > >> include for > >> algorithm to narray.h. I'm not sure why it wasn't not yet within the > >> SVN but I think > >> something was wrong the way he tried to commit it. > > > > Actually, I didn't commit the patches I sent, because I have no > > user/password in SVN. > > That's the reason why I sent the patches to the list, but I had no > > answers :'( I hope you have more luck :-p > > > > By the way, I did not mention the error you solve in the makefile.py > > patch, but I am agree with it, and I just hope someone commit it to the > > repository... > > > > Marco > > You didn't get a response because there's pretty much no one left to > give you one. Bruce, the last of the great maintainers, retired sometime > last year, and right now we really only have one active contributor > whose main focus is the 3DSMax Toolkit. Basically the lights are on, but > nobody is home. > > I'll briefly come out of retirement to have a look at the patches over > the next few days and see if I can commit some of them. Never tried > building Nebula in Linux before but at least now I've got an Ubuntu box > to attempt it on. > > -+ enlight +- > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > Hey, As enlight pointed it out the lights are still on. And I list up some random news: - As it can be seen in the SVN mailing list, 3dsmax toolkit is heavily updated and improved at the moment (but which does not mean that the toolkit is not stable :) due to it is currently used for several commercial projects so it is getting better than ever before. - Some commercial projects are mentioned above, theres are several guys who want to join and contribute but most of them(Korean) are poor at english. That might be one of reason that the commnunity is not so active even the engine is used for commercial projects. - John Smith who mainly merged the last code dump from RL also has some neat stuff of his own which can improve N2 such as removing STL from tynyxml module, supporting IME and unicode and so on. But he recently found his own company so it might take some time till he release that. - For new code dump from RL, I dropped an email about that to Bernd Beyreuther, a leader of RL about a month ago but no response yet. - Floh, the original creater of Nebula Device at RL, now have his blog and there's lots of news you guys want to hear including N3! http://flohofwoe.blogspot.com/ - As enlight pointed out, I currently focus on 3dsmax toolkit and overall production pipeline for N2 and Mangalore. For that, I'm doing a project and willing to open it to anyone who want to participate so let me know that if you have interest on it. Best regards, Kim Hyoun Woo |