From: Rui P. S. D. <r....@gm...> - 2007-03-17 00:47:56
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Hi everyone! Am Donnerstag, 15. M=E4rz 2007 23:51 schrieb Vadim Macagon: > If anyone else wants to help or has suggestions on jump starting the > community again - let me know. Heck, a count of hands would be a good > start, something along the lines of "I use Nebula for X and I love/hate > it!". It just happened that I get this (quite disturbing) message when I was look= ing=20 at Nebula again. I used Nebula 1 for some spare time stuff in the past -=20 though no real game project. I actually loved it because it was very=20 consistent and handy (the nebula shell was just right for trying things out= =20 and keeping structures that proved to be good). When it was announced that= =20 Nebula 2 wouldn't have Linux support it wasn't no more a graphics engine (a= nd=20 more) that could be considered for anything I do - so I lost interest in=20 it... Now I've got a small spare time game project with some friends (still plann= ing=20 and setting some constraints on what is possible, what is realistic and wha= t=20 we can never achieve - we discontinued it for now a year because of not=20 having that much time bur picked it up again - as I said: It's more playing= =20 around and learn some stuff) and I'm looking what to use for it (Most of th= e=20 other engines have their pros and cons - but the problem with most is that= =20 some needed features and nice to haves don't catch up with the latest=20 release - take a look at Ogre3D and its plugins for example - not daring to= =20 speak about development versions. Nebula would be the most complete framewo= rk=20 that seems to work.). I was taking Nebula into consideration because of its= =20 consistency - and of course because of the good experiences made with its=20 (extremly mature) predecessor in the past! It is also a very complete=20 framework - what I personally like. Drawback: It's very frustrating to have build issues (thanks for your patch= es=20 Marco - they helped a bit out) while building the library and some basic=20 tools...=20 What I want to say is that I would surely _use_ Nebula - at least personall= y -=20 if not for our spare time project - if it finally runs more or less smoothl= y=20 on Linux. And I would help out where I could - but I'm not familiar with th= e=20 code base or the engine overall and it surely would take a long time until = I=20 get where Nebula stands today... So I would not even know where to begin...= =20 But it's promised: If I've got something to share I surely will! It would be a pity to give up Nebula because no one is interested in it=20 anymore - that's for sure! Greetings Rui |