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#33 Make it work on wine

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nobody
None
5
2010-08-30
2010-08-30
i30817
No

Morrowind with mods that don't require MWSE or MGE works just fine. As soon as MWSE is used,
the mods continue to load fine, however there is a black screen (without error messages) on "New Game"

Discussion

  • i30817

    i30817 - 2010-08-30

    Humm this is a problem of a mod instead:
    mel_tpp_1_3;
    problem component : mel_teleportPlugin_1_3_Patches.esp

    I have no idea if the problem exists on windows.

     
  • i30817

    i30817 - 2010-08-30

    But there are more errors.
    The Keyring mod adds a keyring to the inventory every time i save and load a save game.

    The fleeing fletchers mod caused the game to hang when i casted a simple spell. So obviously this is not correct otherwise there would be more bug reports on the authors part.

     
  • i30817

    i30817 - 2010-08-30

    This bug:
    http://bugs.winehq.org/show_bug.cgi?id=13915

    That has to do with the oblivion extender, seems VERY similar. Might be the same. There is a technique mentioned in the thread to avoid the bug.

     
  • i30817

    i30817 - 2010-08-30

    Couldn't a version of this path be made as a binary patch for Morrowind code patch? That should work on wine.

     
  • i30817

    i30817 - 2010-08-31
     
  • i30817

    i30817 - 2011-01-17

    Started working on wine 1.3.11

     

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