Morrowind with mods that don't require MWSE or MGE works just fine. As soon as MWSE is used,
the mods continue to load fine, however there is a black screen (without error messages) on "New Game"
But there are more errors.
The Keyring mod adds a keyring to the inventory every time i save and load a save game.
The fleeing fletchers mod caused the game to hang when i casted a simple spell. So obviously this is not correct otherwise there would be more bug reports on the authors part.
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Humm this is a problem of a mod instead:
mel_tpp_1_3;
problem component : mel_teleportPlugin_1_3_Patches.esp
I have no idea if the problem exists on windows.
But there are more errors.
The Keyring mod adds a keyring to the inventory every time i save and load a save game.
The fleeing fletchers mod caused the game to hang when i casted a simple spell. So obviously this is not correct otherwise there would be more bug reports on the authors part.
This bug:
http://bugs.winehq.org/show_bug.cgi?id=13915
That has to do with the oblivion extender, seems VERY similar. Might be the same. There is a technique mentioned in the thread to avoid the bug.
Couldn't a version of this path be made as a binary patch for Morrowind code patch? That should work on wine.
I reported it on wine here:
http://bugs.winehq.org/show_bug.cgi?id=24212
Started working on wine 1.3.11