Well you can find a host of stuff here. I know it's been a few years but I'm working on a few versions of this to make it fly with web browsers. You know MUDs would be alot more popular if Microsoft didnt release such a crappy telnet client with windows.
I've also wanted to add to the list:
with PHP's ability to connect to pretty much anything on a machine
-- we could have a directconnect engine plugin to connect to other
servers/clients via directx layer
-- we could have a peer to peer engine for anyone bold enuf to go about this
feat.
-- hell we could even have lan based connectivity for local network
connections
Ok,
many many new ideas and classes layed out. Its nice to see something like this being born and whats better is being a integral part of it.
Thankyou peepz for helpin out.
It's royal epicness will be described as follows:
Items can have artificial intelligence scripted to them: ie: players can control an object with a magic spell. it would in essence turn the static object into a mob.
useful feature of the day...
------------------------------->> ... read more
I've got some good newz as well I have done a rudimentary client for a
backend telnet mud server... that means we can run a telnet server on the
local network, bar out the mud from the outside world with a firewall, and
connect via username and password while getting the latest info via the
socket connection to the MUD...
What i need now is a php daemon to act as a sorta socket server. It would be
launched on the host machine as a PHP application and run in the background
to keep the sockets open by username and converse with the php scripts
therefore we can store information on username including stats and
everything in our database. ... read more
Ok so this is the very first release... and might I add... dirty dirty dirty... but anyway, right now it needs a PHP 4.3+ and sockets compiled in 8 ). I'm in the process of splitting the code up into categories to help with future upgrading and additions...
Help me out people... just need a small bit of your time if u want... come up with output modules (ie. redirect output based on client).. maybe an administrative module or daemon module (to process non persistent connections as sessions, and to route different clients interpreted with the output module).. or the game module 8 )... ... read more