Re: [Mote-dev] The checkinfest continues...
Status: Pre-Alpha
Brought to you by:
edwinb
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From: James Q. <j_q...@ya...> - 2001-04-24 16:31:24
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--- Edwin Brady <E.C...@du...> wrote: > Perl improvements - now creates the whole galaxy and > instatiates models > from the galaxy data. Now would be a good time to be > thinking about that > XML spec... > > Perl bug fixes too. Better reference handling. I'm > still not convinced I > understand the reference counting internals though. > Still, at least it > doesn't crash ;). > > Also, I've gained a huge speed increase (at least on > my machine) by the > curiously simple tactic of not drawing things that > are too far away or > behind. I've always been going to do that, but it > has become necessary > since I've added two more random planets. I could > take it a bit further > too, so that's good. > > Finally, F7 gives you a "Local System Details" > screen. Not that there's > anything on it yet, but I will be using that as an > initial navigation > system. It'll show a graph of what planets are in > the system, what's > orbiting what and so on. We could do with some nice > planet and space > station bitmaps/icons for it, I think. The section > at the bottom is for > displaying more wordy information about the system, > if it exists, and > statistics. > > Edwin. This might sound twisted to you, but is it possible to integrate shockwave flash and a viewer into mote? It would mean that we could save loads of programming time as i could do all the in-game menus and stuff as flash interactive animations and then just import them into the code. I know that the file spec is well documented and there is quite a lot of articles about integrating it into c++. James __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ |