As with the Linux support, it is pending the addition of the architecture dependent plug-ins of MW3D. The user needs to manually remove the platform specific plug-ins and then click in Add required plug-ins in the configuration tab of the MonkeyWorld product.
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i've ported MonkeyWorld to the mac easily enough however is there a way that the development environment can factor in these changes rather than the developer having to do them manually each time he downloads the source??
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As with the Linux support, it is pending the addition of the architecture dependent plug-ins of MW3D. The user needs to manually remove the platform specific plug-ins and then click in Add required plug-ins in the configuration tab of the MonkeyWorld product.
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i've ported MonkeyWorld to the mac easily enough however is there a way that the development environment can factor in these changes rather than the developer having to do them manually each time he downloads the source??