Menu

#10 MacOS support

open
ncomp
Framework (6)
5
2007-10-13
2007-10-06
No

Add MacOS support for MW3D. The jME-plugin must be altered to include the Bundle-Native-Code for this platform.
Are all binary files included already?

Discussion

  • Andreas Blochberger

    • labels: --> Framework
     
  • Andreas Blochberger

    • assigned_to: nobody --> ncomp
     
  • Edgar

    Edgar - 2007-11-19

    Logged In: YES
    user_id=1485384
    Originator: NO

    As with the Linux support, it is pending the addition of the architecture dependent plug-ins of MW3D. The user needs to manually remove the platform specific plug-ins and then click in Add required plug-ins in the configuration tab of the MonkeyWorld product.

     
  • ncomp

    ncomp - 2007-11-20

    Logged In: YES
    user_id=1908140
    Originator: NO

    i've ported MonkeyWorld to the mac easily enough however is there a way that the development environment can factor in these changes rather than the developer having to do them manually each time he downloads the source??

     

Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.