Mobile Arena Code
Status: Pre-Alpha
Brought to you by:
inequation
File | Date | Author | Commit |
---|---|---|---|
assets | 2009-02-14 | inequation | [r28] code: |
code | 2010-02-25 | inequation | [r34] * fixed various compiler warnings |
README | 2009-02-14 | inequation | [r28] code: |
Mobile Arena and the Destination Engine Copyright (C) 2008-2009, Leszek Godlewski Most up-to-date project documentation can be found at its website: http://mobilearena.sourceforge.net/ OK, to put a long story short, this is a development of a 2D engine I wrote for educational purposes. Mobile Arena is the base game the engine will run, designed to showcase the power of the engine. Not much more than a more elaborate, playable techincal demo. It will be a fast-paced, vehicle-based multiplayer first-person shooter in large outdoor environments. The name of the engine, Destination, has been chosen as a mockery of Valve Software's Source engine. Some naming conventions: * "v_" prefix: video-related stuff * "a_" prefix: audio-related stuff * "cl_" prefix: client-related stuff * "sv_" prefix: server-related stuff * "g_" prefix: server game library-related stuff * "cg_" prefix: client game library-related stuff * "fs_" prefix: file system-related stuff * "in_" prefix: input subsystem-related stuff * "Cmd_" prefix: console command implementation These apply mostly to console commands and cvars, but also to a lot of symbols in the code. I'm aware that there are some poor programming practices in the source code. Enjoy the power of free software. Leszek