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 assets 2009-02-14 inequation [r28] code:
 code 2010-02-25 inequation [r34] * fixed various compiler warnings
 README 2009-02-14 inequation [r28] code:

Read Me

Mobile Arena and the Destination Engine
Copyright (C) 2008-2009, Leszek Godlewski

Most up-to-date project documentation can be found at its website:
http://mobilearena.sourceforge.net/

OK, to put a long story short, this is a development of a 2D engine I wrote for educational purposes. Mobile Arena is the base game the engine will run, designed to showcase the power of the engine. Not much more than a more elaborate, playable techincal demo. It will be a fast-paced, vehicle-based multiplayer first-person shooter in large outdoor environments.

The name of the engine, Destination, has been chosen as a mockery of Valve Software's Source engine.

Some naming conventions:
* "v_" prefix: video-related stuff
* "a_" prefix: audio-related stuff
* "cl_" prefix: client-related stuff
* "sv_" prefix: server-related stuff
* "g_" prefix: server game library-related stuff
* "cg_" prefix: client game library-related stuff
* "fs_" prefix: file system-related stuff
* "in_" prefix: input subsystem-related stuff
* "Cmd_" prefix: console command implementation
These apply mostly to console commands and cvars, but also to a lot of symbols in the code.

I'm aware that there are some poor programming practices in the source code.

Enjoy the power of free software.

Leszek
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