Is there any way at all we could see multi-line triggers in Mm2k6? I play one of the IRE games, and there are several attacks where the messages may be 1 line long against "Bob" and 2 lines long against somebody like "Ziurganovida" due to wrapping at 80 characters. Dealing with this is somewhat irritating because you have to do things like "Only trigger a portion of the message and check to see if the end, which is a wildcard, has a period, because if it doesn't have a period you need to activate the "%0left leg." and "%0right leg." triggers to see which leg you hit, but if it does have a period you need to scan that line's ending wildcard for "left" or "right" to see which leg you hit.", and it's generally very irritating to deal with.
If anything has come close to making me switch clients, it's the thought of having the ability to trigger over multiple lines.
Anonymous
Seems like a really good thing to have. Given how the scripting and display currently work it isn't immediately obvious to me how we'd implement this but I'm definitely willing to see if I can. I currently handle this kind of multiline action by having an action which fires on the first line denable an action which captures the second line and disables itself. This has very limited use since it only works well in situations I know are always multiline.