From: Kevin R. K. <ke...@kr...> - 2013-03-27 02:20:37
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Jim, I added the code for creating "First-Order/Top-Level" objects dynamically. The result are variables that look like $upstairs_thermo_mode_item rather than $$upstairs_thermo{mode_item}. It is around line 493: https://github.com/krkeegan/misterhouse/blob/insteon_thermo_i2/lib/Insteon/Thermostat.pm On Mon, Mar 25, 2013 at 5:18 PM, Kevin Robert Keegan <ke...@kr...>wrote: > No problem, I did discover a way to dynamically create variables that are > user friendly. The discovery actually came from a 2007 post by Gregg which > led me to x10_items_commands.pl. It uses the eval command to allow the > creation of the following variable structure: > $upstairs_thermo -- this is defined in the mht file > $upstairs_thermo_mode_item - These are all created automatically when the > upstairs_thermo item is initialized. > $upstairs_thermo_humidity_item --same > $upstairs_thermo_setpoint_h_item --same > > This seems to accomplish what I need for these items. I think it works > well for them because nothing else will need to be "linked" to these child > items. > > There are other scenarios that this won't work for, such as a keypadlinc > which has multiple buttons (technically my thermostat has multiple groups > too). In these cases the child items need to be populated much sooner than > when the object is initialized. This would likely have to be added to the > read_table_a script. But this problem is for another day. > > > On Mon, Mar 25, 2013 at 5:04 PM, Jim Duda <ji...@du...> wrote: > >> On 03/24/2013 11:23 PM, Kevin Robert Keegan wrote: >> > Jim, >> > >> > The example you are looking for are in this file: >> > >> https://github.com/krkeegan/misterhouse/blob/insteon_thermo_i2/lib/Insteon/Thermostat.pm >> > >> > around line 487. >> >> Kevin, >> >> Thank you for the pointer, that's exactly what I wanted to see. I too do >> very similar >> child object population in my some of my objects. I didn't however even >> consider attempting >> to register them with MH as you did. That's really cool. I need to play >> with this some >> myself to comment further. >> >> I added extensions to the stuff I did for the android app to allow child >> objects to appear >> on the android app, while they are not ever visible within MH or the web >> browser. If I >> had done the MH registration, as you did, I might not have had to go >> through the hoops I did. >> >> I don't yet fully understand your entire list of possibly ways to handle >> child objects. >> I promise to think about this in more detail when I get some time to play >> again. >> I contend that it's important to take this further and find a way to >> allow child objects >> to live within parent objects. I think it would be beneficial to keep >> this in >> hierarchical "containers". >> >> Maybe (realize I haven't even looked or considered) it would be possible >> to somehow >> extend the set label to make the names more use friendly. >> >> I still haven't even had a chance to play with the other feature you >> showed me last >> week in regards to being able to have object interface with each other as >> sub objects. >> I still need to understand where all of the magic really happens. >> >> Regards, >> >> Jim >> >> >> >> >> >> ------------------------------------------------------------------------------ >> Own the Future-Intel® Level Up Game Demo Contest 2013 >> Rise to greatness in Intel's independent game demo contest. >> Compete for recognition, cash, and the chance to get your game >> on Steam. $5K grand prize plus 10 genre and skill prizes. >> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d >> ________________________________________________________ >> To unsubscribe from this list, go to: >> http://sourceforge.net/mail/?group_id=1365 >> >> > |