From: Jan S. <jan...@gm...> - 2011-04-05 13:47:56
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Hi David, thank you for your answer. An instance of *X10_Item* with a configuration string */&P(\d+)/* produces X10 extended command *type 3* (lines 235 through 266 of ControlX10::CM11 as distributed in MH-2.105). As I wrote in my original question, I need to produce X10 extended code *type 0*. Based on my quick initial review of the code I fear that *ControlX10::CM11* cannot produce X10 extended code type 0. But I wonder why *%table_fcodes*(in ControlX10::CM11) features the EXTENDED_CODE entry. And that's why I posted my question on this forum. Best Regards, Jan On Tue, Apr 5, 2011 at 11:34 AM, David Norwood <dno...@ya...> wrote: > I actually updated a FAQ entry about this years ago, before I switched to > insteon: > > > http://misterhouse.sourceforge.net/faq.html#2_15__what_is_the_format_of_misterhouse_x10_codes > > I assume what you want to do it set the lm14a to a direct dim level (I hate > the term "preset dim"). I think the command you want is "set $item &P32'", > which will set the lamp or about 50% brightness. I think if you define the > item with the lm14 option in your mht file, then you can use "set $item > '50%'" and the software will generate the correct extended command. > Unfortunately, the are at least 3 ways to do dimming with x10 but no way to > ask the module which methods it supports. > > We should move the FAQ list from svn (and distribution) to the wiki. It > will be seen more there and more likely to be updated. > > David > > > On 4/4/2011 1:38 AM, Jan Spudich wrote: > > Hi all, > > I have been using MH for few years to automate our house but I have not > used this forum. Therefore I apologize if I fail to follow any of the forum > etiquette rules. I seek a word of advise on a subject of X-10 extended code > in MH and CM11. I searched this forum and found only this post (X10 > Extended commands)<http://old.nabble.com/X10-Extended-commands-to16875690.html#a16882779> > which touches the subject. However, it does not resolve my problem and > therefore I kindly ask the experts around for help: my intention is to use > X-10 extended code type 0 to drive SW10 shutter controller using the CM11 > interface. The desired X-10 message looks like this: > > 1. start code - 4 cycles > 2. house code - 4 bits (8 cycles) > 3. key code - 5 bits (10 cycles) > 4. unit code - 4 bits (8 cycles) > 5. data - 8 bits (16 cycles) > 6. command - 8 bits (16 cycles) > > Which method with what parameters I should use to make CM11 produce the > X-10 message outlined above? > > So far, I have been trying to use the following code (with some > variations): > > X10_Item::set('EEXTENDED_CODEE0F01') > ^ ^ ^^ ^ > | | || +---- command > | | |+------ data > | | +------- house code > | +----------------- MH function code as defined in > ControlX10::CM11 > +--------------------- house code > > but MH reports an error. > > Thank you for your possible guidance. > > Best Regards, > Jan > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > > > ________________________________________________________ > To unsubscribe from this list, go to: http://sourceforge.net/mail/?group_id=1365 > > > > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > ________________________________________________________ > To unsubscribe from this list, go to: > http://sourceforge.net/mail/?group_id=1365 > > > |