Select Edge tool
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kworces
At present, there are Selection tools for vertices,
faces and groups. What about edges?
More importantly, what about objects? To a user, they
create an object using one of the primitives, and then
they will very often wish to select it as a unit. This
is clumsy unless there is a tool for it. The first
thing I would do is create a group for the object, but
that is very cumbersome. The technical definition of
such an "object" could be a connected mesh. That is,
the set of all vertices, edges and faces connected to
one clicked on, or contained within a selection
rectangle drawn by the user.
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I've added "select connected mesh" to the TODO list for 1.1.
Edges aren't really first-class objects in mm3d and to make
them so would require considerable effort. I'll consider it
for the next development version, but it probably won't make
it into this version.
If I can find a way to "fake it" with the current
architecture I might be able to make it happen. It would
probably involve doing a "select vertex" on the endpoints of
any line that passes through the selection box planes, so
the vertices would be selected, but the edge itself may not
appear to be selected. The visual feedback is less than
perfect, but the interface may be sufficient to get the job
done.
I may split this RFE into two pieces... one for select
connected mesh, one for select edge.
Sorry the response took so long... life caught up with me
about 5 weeks ago :-)
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Select connected mesh is complete. It will be in version
1.1.7 (version 1.1.6 will be released soon, but was
completed and tested before I did the connected mesh work).
I'll leave this open for select edge, but I don't think I'll
get to that any time soon.
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Nice, thanks. :)
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"Select Edge" is on the TODO list for 1.3.1. It will select the vertices attached to an edge. The edge itself will not be drawn in a selected color, but the behavior will be available.
I've grown tired of selecting a face and then unselecting a single vertex.
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I'm still considering doing the "select edge" part of this, but it obviously isn't a high priority for me, and it won't be in 1.4 stable. I'm dropping the priority to reflect that.