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Summary

Misfit Cubed is the last released version of Misfit3D (1.38) with an MD5 exporter added and some bug fixes of the Windows version. The Linux version has been implemented using a plugin, the Windows version is available as a binary. There is currently no MacOS version.

Misfit Cubed was developed to make MD5 models for use in our game, MekArcade, which is based on the Cube2 game engine.

Introduction

Misfit3D is an excellent low polygon modeller designed for game models, particularly older quake format md2 and md3. It is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal & vertex animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Misfit3D comes with excellent help including a decent modelling guide.

We have used Misfit3D extensively and found it to be an fantastic beginners tool, and useful for the more advanced game modeller, too.

Unfortunately the original developers gave up on development a few years ago leaving the project orphaned. See http://www.misfitcode.com/misfitmodel3d/

Installation

Linux Version (plugin)
The Linux version has been implemented as a plugin.
Install this on your linux machines by copying the *.so file to ~/.mm3d/plugins/1.3.
Then start Misfit 3d and export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.

There is no precompiled binary.

Windows Version (standalone)
Unzip the misfitcubed.zip to directory of your choice. It is happy to run as a portable from USB drive.
Run mm3.exe
Export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
Note: The QT library files are different to the ones distributed with Misfit 1.38 for Windows

MacOS Version
If someone would like to do this for us?

Known Problems

Read [Problems] section for details and below for helping tagging a model for Cube2 engine.

Do NOT use Misfit tags in your exported model, you don't need them. If you have tags the model will screwed up. Read [CubeTags] section for details.

Models

We have a battle armor model - http://teamxbow.org/cube/models/misfit/battle_armor2_v04.zip and a human walker mek http://teamxbow.org/cube/models/models-mek/mek6_v04.zip in misfit format with the animations set up ready to export. There is also a Milshape version and a set of exported md5 files for each and an md5.cfg ready to go.

Project Admins:

Related

Wiki: CubeTags
Wiki: Problems