<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/misfitcubed/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 10 Oct 2012 07:23:18 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/misfitcubed/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v10
+++ v11
@@ -43,7 +43,7 @@
 
 **Models**
 
-We have a battle armor model - http://teamxbow.org/cube/models/misfit/battle_armor2_v04.zip and a human walker mek tp://teamxbow.org/cube/models/models-mek/mek6_v04.zip in misfit format with the animations set up ready to export. There is also a Milshape version and a set of exported md5 files for each and an md5.cfg ready to go.  
+We have a battle armor model - http://teamxbow.org/cube/models/misfit/battle_armor2_v04.zip and a human walker mek http://teamxbow.org/cube/models/models-mek/mek6_v04.zip in misfit format with the animations set up ready to export. There is also a Milshape version and a set of exported md5 files for each and an md5.cfg ready to go.  
 
 
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Wed, 10 Oct 2012 07:23:18 -0000</pubDate><guid>https://sourceforge.net3934b3e57ced002c25baba478e059333abfd2515</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v9
+++ v10
@@ -33,11 +33,20 @@
 If someone would like to do this for us?
 
 
+
+
 **Known Problems**
 
 Read [Problems] section for details and below for helping tagging a model for Cube2 engine. 
 
-Do NOT use Misfit tags in your exported model, you don't need them. If you have tags the model will  screwed up. Read [CubeTags] section for details. 
+Do NOT use Misfit tags in your exported model, you don't need them. If you have tags the model will screwed up. Read [CubeTags] section for details. 
+
+**Models**
+
+We have a battle armor model - http://teamxbow.org/cube/models/misfit/battle_armor2_v04.zip and a human walker mek tp://teamxbow.org/cube/models/models-mek/mek6_v04.zip in misfit format with the animations set up ready to export. There is also a Milshape version and a set of exported md5 files for each and an md5.cfg ready to go.  
+
+
+
 
 
 [[project_admins]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Wed, 10 Oct 2012 07:22:49 -0000</pubDate><guid>https://sourceforge.net6fb5b1fbdfa1c3f06d537af1b996c27e5460865d</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v8
+++ v9
@@ -37,9 +37,7 @@
 
 Read [Problems] section for details and below for helping tagging a model for Cube2 engine. 
 
-**Making Cube Engine compatible tags**
-
-We tried to make the exported export Misfit tags but the models always screwed up. Read [CubeTags] section for a work around. 
+Do NOT use Misfit tags in your exported model, you don't need them. If you have tags the model will  screwed up. Read [CubeTags] section for details. 
 
 
 [[project_admins]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Fri, 07 Sep 2012 04:35:58 -0000</pubDate><guid>https://sourceforge.net76143dfb3d2ddee5489e7088f7a11ab8ae0c3f2f</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v7
+++ v8
@@ -33,6 +33,10 @@
 If someone would like to do this for us?
 
 
+**Known Problems**
+
+Read [Problems] section for details and below for helping tagging a model for Cube2 engine. 
+
 **Making Cube Engine compatible tags**
 
 We tried to make the exported export Misfit tags but the models always screwed up. Read [CubeTags] section for a work around. 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Sat, 07 Jul 2012 04:07:05 -0000</pubDate><guid>https://sourceforge.netd7fd95fd5b58db435781a1a83162d7f73ad1757b</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v6
+++ v7
@@ -29,7 +29,7 @@
 Export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
 Note: The QT library files are different to the ones distributed with Misfit 1.38 for Windows
 
-MacOS Version
+*MacOS Version*
 If someone would like to do this for us?
 
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Sat, 07 Jul 2012 04:01:11 -0000</pubDate><guid>https://sourceforge.net5aa8bc3d085fea8f206a2c634fce42707840f938</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Mon, 02 Jul 2012 03:55:20 -0000</pubDate><guid>https://sourceforge.netc7de524a5fe5940b9af6710a36fdfd5d8d6de6eb</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v4
+++ v5
@@ -8,9 +8,9 @@
 
 Misfit3D  is an excellent low polygon modeller designed for game models, particularly older quake format md2 and md3. It is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal &amp; vertex animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Misfit3D comes with excellent help including a decent modelling guide. 
 
-We have used Misfit3D extensively and found it to be an fanatatic beginners tool, and XXXX.
+We have used Misfit3D extensively and found it to be an fantastic beginners tool, and useful for the more advanced game modeller, too.
  
-Unfortunately the original developers gave up on development a few years ago leaving the project orphaned.
+Unfortunately the original developers gave up on development a few years ago leaving the project orphaned. See http://www.misfitcode.com/misfitmodel3d/
 
 
 **Installation**
@@ -39,4 +39,3 @@
 
 
 [[project_admins]]
-[[download_button]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Mon, 02 Jul 2012 03:53:56 -0000</pubDate><guid>https://sourceforge.netcdfaff88cb1014609a3a949644bca73b5b86b85f</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v3
+++ v4
@@ -15,25 +15,27 @@
 
 **Installation**
 
-Linux Version (plugin)
+*Linux Version (plugin)*
 The Linux version has been implemented as a plugin.
 Install this on your linux machines by copying the *.so file to ~/.mm3d/plugins/1.3. 
 Then start Misfit 3d and export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
 
+There is no precompiled binary.
 
-Windows Version (standalone)
+
+*Windows Version (standalone)*
 Unzip the misfitcubed.zip to directory of your choice. It is happy to run as a portable from USB drive. 
 Run mm3.exe
 Export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
-Note: The library files are different to the ones 
+Note: The QT library files are different to the ones distributed with Misfit 1.38 for Windows
 
 MacOS Version
 If someone would like to do this for us?
 
 
-**Making Cube compatible tags**
+**Making Cube Engine compatible tags**
 
-Read CubeTags section 
+We tried to make the exported export Misfit tags but the models always screwed up. Read [CubeTags] section for a work around. 
 
 
 [[project_admins]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Mon, 02 Jul 2012 02:04:39 -0000</pubDate><guid>https://sourceforge.net45b03f32e109e2896df163058fbb47bafd346058</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v2
+++ v3
@@ -1,10 +1,10 @@
-Summary
+**Summary**
 
 Misfit Cubed is the last released version of Misfit3D (1.38) with an MD5 exporter added and some bug fixes of the Windows version. The Linux version has been implemented using a plugin, the Windows version is available as a binary. There is currently no MacOS version. 
 
 Misfit Cubed was developed to make MD5 models for use in our game, MekArcade, which is based on the Cube2 game engine. 
 
-Introduction
+**Introduction**
 
 Misfit3D  is an excellent low polygon modeller designed for game models, particularly older quake format md2 and md3. It is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal &amp; vertex animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Misfit3D comes with excellent help including a decent modelling guide. 
 
@@ -13,20 +13,27 @@
 Unfortunately the original developers gave up on development a few years ago leaving the project orphaned.
 
 
-Installation
+**Installation**
 
 Linux Version (plugin)
 The Linux version has been implemented as a plugin.
 Install this on your linux machines by copying the *.so file to ~/.mm3d/plugins/1.3. 
 Then start Misfit 3d and export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
+
+
 Windows Version (standalone)
 Unzip the misfitcubed.zip to directory of your choice. It is happy to run as a portable from USB drive. 
 Run mm3.exe
 Export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
 Note: The library files are different to the ones 
+
 MacOS Version
-TBA
+If someone would like to do this for us?
 
+
+**Making Cube compatible tags**
+
+Read CubeTags section 
 
 
 [[project_admins]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Mon, 02 Jul 2012 02:00:38 -0000</pubDate><guid>https://sourceforge.net9a48f6c27fe79ce230acfc6960752975dbe5453d</guid></item><item><title>WikiPage Home modified by C D Xbow</title><link>https://sourceforge.net/p/misfitcubed/wiki/Home/</link><description>&lt;pre&gt;--- v1
+++ v2
@@ -1,8 +1,33 @@
-Welcome to your wiki!
+Summary
 
-This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].
+Misfit Cubed is the last released version of Misfit3D (1.38) with an MD5 exporter added and some bug fixes of the Windows version. The Linux version has been implemented using a plugin, the Windows version is available as a binary. There is currently no MacOS version. 
 
-The wiki uses [Markdown](/p/misfitcubed/wiki/markdown_syntax/) syntax.
+Misfit Cubed was developed to make MD5 models for use in our game, MekArcade, which is based on the Cube2 game engine. 
+
+Introduction
+
+Misfit3D  is an excellent low polygon modeller designed for game models, particularly older quake format md2 and md3. It is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal &amp; vertex animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Misfit3D comes with excellent help including a decent modelling guide. 
+
+We have used Misfit3D extensively and found it to be an fanatatic beginners tool, and XXXX.
+ 
+Unfortunately the original developers gave up on development a few years ago leaving the project orphaned.
+
+
+Installation
+
+Linux Version (plugin)
+The Linux version has been implemented as a plugin.
+Install this on your linux machines by copying the *.so file to ~/.mm3d/plugins/1.3. 
+Then start Misfit 3d and export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
+Windows Version (standalone)
+Unzip the misfitcubed.zip to directory of your choice. It is happy to run as a portable from USB drive. 
+Run mm3.exe
+Export your model by selecting "Export" or "Save As" and typing .md5 or .md5mesh as your file extension.
+Note: The library files are different to the ones 
+MacOS Version
+TBA
+
+
 
 [[project_admins]]
 [[download_button]]
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">C D Xbow</dc:creator><pubDate>Thu, 07 Jun 2012 02:01:33 -0000</pubDate><guid>https://sourceforge.net211665cdee24bda6841256f704fd403e53b80cf4</guid></item></channel></rss>