Scott Lyon - 2002-07-26

As someone with nowhere near the programming skill to pull this off, I'm glad to see that others have chosen to carry the torch and bring open-source online-card gaming to the rest of us. I would, however, enjoy seeing the project expand beyond the "virtual tabletop" to see a card-engine that can be adapted for any manner of tabletop games. I would like to see a tool that a project could set up for a specific game (i.e. Legend of the Five Rings, Vampire: The Eternal Struggle), which would allow the project to specify card-characteristics (ex: General characteristics like "First Strike" or "Flight" or "Ranged Attack"; or game-specific characteristics like "Potence discipline" (VTES)). Individual game projects would be responsible for setting the specific mechanics of the game-specific characteristics, but the card-engine could provide them with a framework. If the framework were available in a standardized format, the engine would understand how to interpret cards designed by users in accordance with the game-card-format (i.e. similar to definitions of characters in the Mugen fighting-engine).

Does this sound viable or within the anticipated parameters of the project?