I will also try to port MFCTI to ArmA, just because of the Coop-Mode (played MFCTI with @ECP until ArmA was released).
Well i´ve done a Soundmod based von ECP and know want to have MFCTI:
"I'll port some Mfcti SP succes fully to other Islands.
And the Mp Missions works fine."
Well Nice to hear, that der SP Mode ist functional, and now it is just the "Coop" Version that doesn´t work?
What Errors do you get?
Do you have an Example, maybe we could do some betatesting and fix the Problem, got some programmers in background how plays also MFCTI for many Years know.
I hope Mike will do this for us, but last message about a release is from 2005-10-05.
RE: Armed Assault and MFCTI?
By: Mike Melvin (mf256Project Admin) - 2005-10-05 00:37
Yes...!
V1.2 is about 98% complete but the beta team doesn't get together much these days so it has been on hold. Right now my plans are to use the 1.2 code to implement the Armed Assault version. I imagine when Armed Assault comes out that we will be playing a lot more and the interest levels will be back to normal.
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I'll tray to port an MFCTI Coop version but strangely it do not work.
I'll port some Mfcti SP succes fully to other Islands.
And the Mp Missions works fine.
But now with the Mfcti Coop version.
I want to do the same thing. But It dont work !!!
I do excatly the same thing as the Mfcti SP version
But this is not working
Do anyone no what i'm missing here?
I will also try to port MFCTI to ArmA, just because of the Coop-Mode (played MFCTI with @ECP until ArmA was released).
Well i´ve done a Soundmod based von ECP and know want to have MFCTI:
"I'll port some Mfcti SP succes fully to other Islands.
And the Mp Missions works fine."
Well Nice to hear, that der SP Mode ist functional, and now it is just the "Coop" Version that doesn´t work?
What Errors do you get?
Do you have an Example, maybe we could do some betatesting and fix the Problem, got some programmers in background how plays also MFCTI for many Years know.
I hope Mike will do this for us, but last message about a release is from 2005-10-05.
RE: Armed Assault and MFCTI?
By: Mike Melvin (mf256Project Admin) - 2005-10-05 00:37
Yes...!
V1.2 is about 98% complete but the beta team doesn't get together much these days so it has been on hold. Right now my plans are to use the 1.2 code to implement the Armed Assault version. I imagine when Armed Assault comes out that we will be playing a lot more and the interest levels will be back to normal.
Things have been fairly dormant here lately. I am waiting for the US release and plan to port it to ArmA.
And sorry about my bad english (i´m german).