(Recommend copying to Notepad, This was originally an
email already sent to mfcti@yahoo.com, as
mf256@yahoo.com appears outdated)
Firstly, Mike thanks for the awesome addon to Flashpoint
1.92 - 1.96RC
Thanks for getting the respawn bug fixed too
The real bug is in the 2nd section (under the underline)
the first part was just the intro to the email (unchanged
for indentification purposes)
==========================================
MFCTI v1.16 Manned M113 Bug, & request for 'Find the
Serial Killer'
Besides the more annoying lack of Night Vision goggles
for squad members (which isn't really a bug) there is
another real 'bug' I have found in MFCTI v1.16
Good thing I tested this out before the big LAN (still
battle for Morton is found, just need Find the Serial
Killer - Can anyone help me out ?)
Notes:
If you want your squad to have NV Goggles, pick them
up at the Ammo Depo for now, daytime combat is good
enough for me though [:)]
Since Flashpoint v1.92 the respawn bug is fixed (if you
die in a vehicle you are not the Co, Driver, Pilot or
Gunner of you would not respawn and AI would take
squad leader position and respawn in your place -Oh No,
1 is down, this is 2 taking command-, leaving you 'out of
the game') - Fixed ages ago [:)]
Also Various other MFCTI glitches fixed over the ages,
MFCTI v1.16 is the current version available
See http://mfcti.sourceforge.net for more information
and a history of changes
Still no real documentation on T-80U, eg: How much
more armour does it have, and that it has AT-11 missles,
not AT-8 missles
No documentation on T-80B, it has AT-8 (I think) but
not sure if armour is the same as T-80U (I suspect not),
it may even have same armour as plain T80
Still need to check which tanks have what loadouts and
do a document on it (for possible inclusion of briefing in
MFCTI perhaps ?)
-------------------------------------------------------
-------------------------
MFCTI v1.16 Manned M113 Bug:
Firstly the bug is recreatble every time
Affects:
MFCTI v1.16 (Everon, non - co-op verson)
However I don't think it affects the v1.16 Co-op verson,
(pending confirmation)
Affects Flashpoint Resistance 1.96 RC / Beta (very likely
affects all versions)
West side only
Commander as well as players
Building of future (manned or unmanned) M113 APCs
appears to get stuck once the bug kicks in
Bug may also apply to other vehicle types, if a manned
is the first version built of a given type (pending
confirmation of each vehicle)
Occurs when:
The first vehicle (or first light vehicle anyway) you
create is a Manned M113 APC
Other light vehciles appear to work fine afterwards,
except for manned or unmanned M113's, which no longer
build at all
You still lose the money for purchasing it aswell
I think Bevan reported this originally on a MFCTI Nogova,
possibly a 1.1 (or 1.1a / 1.1b varient), but we thought it
was a server sided issue back then
Workaround:
I suspect if you build a unmanned M113 first, then a
manned M113 it works correctly
Note: Usually I (Tabris.DarkPeace) build unmanned
everything first, and place custom units inside the
vehicles
Caused by:
Unknown at this stage, likely a scripting error or typo
-------------------------------------------------------
-------------------------
Tabris.DarkPeace
GarageLAN, ACT
Australia
-------------------------------------------------------
-------------------------
MFCTI v1.16 Bug List - Created by Tabris.DarkPeace (Scott of GarageLAN, ACT, Australia)