What am I doing wrong? please read details below. This is a new fresh installation, installed from steam. The setup I used to use worked flawless, what have I done different this time.. I wonder..
rixgames@localhost ~/hlds1 $ Auto-restarting the server on crash
Console initialized.
Protocol version 47
Exe version 1.1.2.5/Stdio (dod)
Exe build: 20:06:55 Mar 7 2006 (3421)
STEAM Auth Server
Server IP address loopback
Metamod version 1.19p28 Copyright (c) 2001-2006 Will Day
Patch: Metamod-P (mm-p) v28 Copyright (c) 2004-2006 Jussi Kivilinna
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.
==================
Game DLL version mismatch
DLL version is 140, engine version is 140
The game DLL for dod appears to be outdated, check for updates
==================
Host_Error:
FATAL ERROR (shutting down): Host_Error:
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Mon Jul 17 08:42:20 MYT 2006: Server restart in 10 seconds
Mon Jul 17 08:42:23 MYT 2006: Server Quit
game "Day of Defeat"
url_info "http://www.dayofdefeat.net"
url_dl ""
version "1.3"
size "5"
svonly "0"
cldll "1"
secure "1"
hlversion "1111"
type "multiplayer_only"
nomodels "1"
nohimodel "1"
mpentity "info_player_allies"
gamedll "dlls\dod.dll"
//gamedll_linux "dlls/dod_i386.so"
gamedll_linux "addons/metamod/dlls/metamod_i386.so
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I have found reason for the "DLL version is 140, engine version is 140".
This happens when Metamod fails to load original GameDLL. Because Metamod outputs critical errors with 'ALERT'-function this isn't displayed when running server without '+log on'.
So run your server with '+log on' and if it crashes with error, run server again with '+log on +localinfo mm_debug 10' and post console output or log file here.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
What am I doing wrong? please read details below. This is a new fresh installation, installed from steam. The setup I used to use worked flawless, what have I done different this time.. I wonder..
rixgames@localhost ~/hlds1 $ Auto-restarting the server on crash
Console initialized.
Protocol version 47
Exe version 1.1.2.5/Stdio (dod)
Exe build: 20:06:55 Mar 7 2006 (3421)
STEAM Auth Server
Server IP address loopback
Metamod version 1.19p28 Copyright (c) 2001-2006 Will Day
Patch: Metamod-P (mm-p) v28 Copyright (c) 2004-2006 Jussi Kivilinna
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.
==================
Game DLL version mismatch
DLL version is 140, engine version is 140
The game DLL for dod appears to be outdated, check for updates
==================
Host_Error:
FATAL ERROR (shutting down): Host_Error:
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Mon Jul 17 08:42:20 MYT 2006: Server restart in 10 seconds
Mon Jul 17 08:42:23 MYT 2006: Server Quit
game "Day of Defeat"
url_info "http://www.dayofdefeat.net"
url_dl ""
version "1.3"
size "5"
svonly "0"
cldll "1"
secure "1"
hlversion "1111"
type "multiplayer_only"
nomodels "1"
nohimodel "1"
mpentity "info_player_allies"
gamedll "dlls\dod.dll"
//gamedll_linux "dlls/dod_i386.so"
gamedll_linux "addons/metamod/dlls/metamod_i386.so
You're missing the closing quote in this line:
gamedll_linux "addons/metamod/dlls/metamod_i386.so
I don't know if that is just your cut and pasting, or whether it is also missing in your game file.
wow, you even spotted that.. but it didn't solve the issue.
Try completely removing old gamedll_linux line.
I have found reason for the "DLL version is 140, engine version is 140".
This happens when Metamod fails to load original GameDLL. Because Metamod outputs critical errors with 'ALERT'-function this isn't displayed when running server without '+log on'.
So run your server with '+log on' and if it crashes with error, run server again with '+log on +localinfo mm_debug 10' and post console output or log file here.