Support for line primitives in OBJ
A processing system for 3D triangular meshes
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The OBJ file format specification supports line primitives (introduced by "l") but says "Although lines cannot be shaded or rendered, they are used by
other Advanced Visualizer programs". But I see no reason why lines should not be rendered using GL_LINES. This is useful for skeleton meshes.
I agree.
We are introducing in meshlab support for line primitives (for example the devel version of the plane slicing tool actually returns a polyline...)
So it will be added.
cheer
p.
+1