Hello Guys,
i am totally new to Meshlab and i found one option that is really amazing is "quadric edge collapse decimation " is there any way to import mesh as Quad or convert it to Quad(original mesh) with proper UVmapping
One more thing
The Original was in 2 parts (2 materials ids Head and Body)
Is there anyway to export the mesh with 2 material ids having original uv map coordinates?

Thanks in advance