Triangles to Quad with Proper UV mapping
A processing system for 3D triangular meshes
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Hello Guys,
i am totally new to Meshlab and i found one option that is really amazing is "quadric edge collapse decimation " is there any way to import mesh as Quad or convert it to Quad(original mesh) with proper UVmapping
One more thing
The Original was in 2 parts (2 materials ids Head and Body)
Is there anyway to export the mesh with 2 material ids having original uv map coordinates?
Thanks in advance