Hello!
In the past we used MeshLab version 1.3.0beta where all our clients imported textured *.obj models from Artec Studio software (there were several methods of how texture is stored and MeshLab import was working correctly with all methods).
Now we have upgraded to MeshLab version 1.3.2 and we noticed that system is crashing every time we import textured *.obj file with texture of particular type.
(size of every texture is 1024x1024 there, but all our investigations show that even if we compress every texture up to 512x512, MeshLab 1.3.2 still keeps crashing during import).
This problem should has been fixed by the current MeshLab version (the one that you can get compiling the code from the svn server).
Last edit: Guido Ranzuglia 2012-12-12