Texture to vertex colour transfer
A processing system for 3D triangular meshes
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When transferring texture to vertex colours in filter_texture only the first texture is used:
path = path.left(std::max<int>(path.lastIndexOf('\'),path.lastIndexOf('/'))+1).append(srcMesh->cm.textures[0].c_str());</int>
All textures in cm.textures need to be sampled.
Is there a workaround for this problem? For example to merge all textures?
UPDATE:
I use blender 2.6 with addons
http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/UV/Bake_Texture_to_Vertex_Colors
ALT + CTRL + U to activate
Select right textures and in Vertex Paint Mode Use Bake to Transfer color to vertex color
Last edit: Thomas 2012-12-05