Vertex alpha color
A processing system for 3D triangular meshes
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Hi,
I got a Problem with converted FBX files with file Autodesk FBX Converter 2012.2 to DAE files.
The Converter produce Vertex Colors with 4 Entries like:
<float_array id="user-content-_2000_TBWE-VERTEX_COLOR4-array" count="248">
0.047059 0.952941 0.000000 0.000000</float_array>
At MeshLab it looks strange. So I manually deleted the last entry for alpha the Mesh looks correct, of course without alpha opacity.
Could you change the importer to ignore this value or much more better integrate vertex opacity?
Sample input files attached.
Best regards
ToM
Sample input files