From: Brian P. <bri...@tu...> - 2007-07-27 15:56:31
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Mar...@be... wrote: > Hey Brian, > > We just wanted to let you know that we resolved the blending issues - it > ended up being a problem on our end. We have seen some of the rendering > issues that you mentioned in the 32-bit portion of the ostest1 demo, > however. The issue there (which I fixed in git) is the float color values may be outside the range [0,1] (because of lighting) and need to be clamped before conversion to ubyte. Calling OSMesaClampColors(GL_TRUE) fixed that. -Brian |