From: SourceForge.net <no...@so...> - 2003-02-27 23:38:35
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Bugs item #694546, was opened at 2003-02-27 19:17 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100003&aid=694546&group_id=3 >Category: mesa-core Group: Rendering Error Status: Open Resolution: None Priority: 5 Submitted By: Thomas Zeier (tzeier) >Assigned to: Brian Paul (brianp) Summary: OSMesa/SWRast/ChanBits=32: error in s_aaline.c Initial Comment: file: s_aaline.c A: in static INLINE GLchan solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) actual: return (GLchan) (GLint) z; if wrong if GLchan==GLfloat better: return (GLchan) z; B: in compute_plane(...) #if 0 /* original */ ... #else /* simplified */ ... #endif The original version works better ;-) if GLchan==GLfloat aws TZ ---------------------------------------------------------------------- >Comment By: Brian Paul (brianp) Date: 2003-02-27 23:47 Message: Logged In: YES user_id=983 I'm fixing the first casting problem. I don't understand your comment about compute_plane(). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100003&aid=694546&group_id=3 |